Create Capture the Flag Map

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
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LOVER$BOY
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Posts: 731
Joined: Thu Jan 24, 2008 12:46 pm

Create Capture the Flag Map

Post by LOVER$BOY »

Hey people of Tron.

I need help in making a Capture the flag map. I've never done this before considering I only make racing maps.

Also, what should i do about the settings? Can anyone please help.

Thanks.
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vov
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Joined: Thu Feb 17, 2011 8:40 pm

Re: Create Capture the Flag Map

Post by vov »

LOVER$BOY wrote:Hey people of Tron.

I need help in making a Capture the flag map. I've never done this before considering I only make racing maps.

Also, what should i do about the settings? Can anyone please help.

Thanks.
ctf settings themselves should stay in a cfg file, which also sets the map_file to your map.

From racing you should know death zones

Code: Select all

<Zone effect = "death">
or
<Zone>
the bases are fortress zones

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<Zone effect = "fortress">
the flags are flags

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<Zone effect = "flag">
only thing that is changing is the first line with the DTD because normal servers/clients can't load ctf maps
Replace

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<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0.dtd">
with

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<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0_pig2.dtd">
To test the map, you need a server capable of CTF, a sty-patched one. You can read about that in the wikis or maybe somewhere else on the forum.
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LOVER$BOY
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Posts: 731
Joined: Thu Jan 24, 2008 12:46 pm

Re: Create Capture the Flag Map

Post by LOVER$BOY »

Oh right.

Thanks. Now i understand.

Thanks for replying. :)
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