Armabell Problem

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
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[NNJG]Ben
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Armabell Problem

Post by [NNJG]Ben »

Hi, I don't know if this is the right section, but I'm sorry if it isn't. Does anyone know how to rotate a spawn in armabell?

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XzL.Smart
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Re: Armabell Problem

Post by XzL.Smart »

Can't gotta go into the file and do it manually.
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INW
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Re: Armabell Problem

Post by INW »

umm...ya u can rotate them by 90 degree intervals but my armabell got erased.....there is a menu key that does turn the spawn points.....maybe pressing the arrow keys on the keyboard does the trick...cant remember but try click random keys until u get it.

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Cosmic Dolphin
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Re: Armabell Problem

Post by Cosmic Dolphin »

If I remember correctly, right click on the spawn point. One of the choices that pops up should be set rotation, size, height, ect. Click on that. A message pops up that tells you to input a number pops up. If there is only a spawn point there, rotation should be the only thing that will apply to. Every time you increase the number by 1, you are rotated 90 degrees clockwise. Hope that helps!
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theroze
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Re: Armabell Problem

Post by theroze »

Cosmic Dolphin wrote:If I remember correctly, right click on the spawn point. One of the choices that pops up should be set rotation, size, height, ect. Click on that. A message pops up that tells you to input a number pops up. If there is only a spawn point there, rotation should be the only thing that will apply to. Every time you increase the number by 1, you are rotated 90 degrees clockwise. Hope that helps!
Exactly. "1= East" "2= South" "3= West" "4= North"
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AI-team
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Re: Armabell Problem

Post by AI-team »

Offtopic:
Did you know "news" actually meant "north-east-west-south"?!
  
 
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Cosmic Dolphin
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Re: Armabell Problem

Post by Cosmic Dolphin »

theroze wrote:
Exactly. "1= East" "2= South" "3= West" "4= North"
What is actually interesting about that is that numbers above 4 work too, if I am thinking correctly. I am almost positive that one map I designed had a rotation of 19. Don't remember exactly, since I no longer have Armabell.
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Re: Armabell Problem

Post by <^v{}v^> »

sure numbers above 4 work too but they don't do anything special since anything bigger than 4 will be cut down to 4...
i think editing the file is more effective because you can do a lot of creepy axis and spawn and other things (see wiki) making your map a lot better...
and considering how to turn spawns, cosmic dolphin is absolutely right

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