Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
QUARG
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by QUARG » Mon Mar 09, 2009 2:33 am
Would there be an easy way to apply wall attributes such as speed or rubber depletion to specific walls in the xml?
i.e. <Wall height="6" speed="30">
or
<Wall height="6" death="1">
or
<Wall height="6" teleport="x="100 y="200"> etc...
Z-Man
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by Z-Man » Mon Mar 09, 2009 3:18 am
Yeah, code it
Concord
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by Concord » Mon Mar 09, 2009 3:19 am
this exists in all practical sense with zones v2.
kyle
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by kyle » Mon Mar 09, 2009 5:52 am
we need a walls v2
sinewav
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by sinewav » Mon Mar 09, 2009 6:45 am
Well if there is going to be walls v2, then can we get multiple texture support and an alpha channel too? I guess I have to wait for 0.5 ...I'll be patient.
Jonathan
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by Jonathan » Mon Mar 09, 2009 7:30 am
sinewav wrote: alpha channel
Oh, and someone implement depth sorting, depth peeling, ray tracing, or such.
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Your_mom
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by Your_mom » Mon Mar 09, 2009 5:37 pm
Concord wrote: this exists in all practical sense with zones v2.
Yeah. The exception being the teleportation stuff which we've seen roughly implemented in
flower power sumo . IIRC teleportation is/was a planned feature.
Ideally i'ld like to see some posts complaining for more zone rendering options ie
link1 link2 link3 . That way you'd just add an alpha'd rectangle zone with w/e settings around walls. Developers responses requested to zone rendering options.
ps tank if i'm linking to multiple forum posts is there a way to avoid repeating (forums.armagetronad.net)?
Tank Program
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by Tank Program » Mon Mar 09, 2009 5:57 pm
Your_mom wrote: ps tank if i'm linking to multiple forum posts is there a way to avoid repeating (forums.armagetronad.net)?
No.
wrtlprnft
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by wrtlprnft » Tue Mar 10, 2009 8:07 am
link 1 link 2 link 3
The last one even accepts javascript: URLs
There's no place like ::1
Jonathan
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by Jonathan » Tue Mar 10, 2009 11:51 am
Or just do it the
classic way . Oh, and I think someone changed your post.
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wrtlprnft
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by wrtlprnft » Tue Mar 10, 2009 2:15 pm
Yeah, that's (almost) what I did for link 2. Apparently tinyurl limits the length of data: URIs, though…
Link 3 used to be the domain of a well-known three-letter US government organisation.
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Tank Program
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by Tank Program » Tue Mar 10, 2009 4:09 pm
wrtlprnft wrote: Link 3 used to be the domain of a well-known three-letter US government organisation.
Which I considered to be highly inappropriate.
Jonathan
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by Jonathan » Tue Mar 10, 2009 6:25 pm
Was still quite amusing. wrtl > fudge budge itch (yes, I saw it in time)
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wrtlprnft
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by wrtlprnft » Tue Mar 10, 2009 6:40 pm
Maybe I should apologize to QUARG for hijacking his thread
Please just ignore the last 6 posts (including this one)…
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QUARG
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by QUARG » Tue Mar 10, 2009 7:51 pm
No sweat wrtlprnft it keeps the topic active
.
I was sifting through the source code try to find how the xml was managed and interpreted by the game, could some one point me in the right direction plz.