trunk_cmake_win32_test (trunk_alpha_z951_20100324): Windows!
-
- Adjust Outside Corner Grinder
- Posts: 2003
- Joined: Tue Nov 07, 2006 6:02 pm
- Location: paris
- Contact:
Re: trunk_cmake_win32_test (trunk_alpha_z951_20100324): Windows!
I can't see any of these screenshots, please use forum attachements.
Re: trunk_cmake_win32_test (trunk_alpha_z951_20100324): Windows!
.
You do not have the required permissions to view the files attached to this post.
-
- Adjust Outside Corner Grinder
- Posts: 2003
- Joined: Tue Nov 07, 2006 6:02 pm
- Location: paris
- Contact:
Re: trunk_cmake_win32_test (trunk_alpha_z951_20100324): Windows!
Regarding the server name, you should only use valid hexadecimal in color codes. You have 0x66ccßß.
Can I get the line in your config that sets the server round message?
Can I get the line in your config that sets the server round message?
Re: trunk_cmake_win32_test (trunk_alpha_z951_20100324): Windows!
sure, according to our control panel it is this:
edit: already fixed...somehow there were always two slashes.
about the "ß"-thing: i found out one is enough (so you have a color code with 5 digits!), but i've replaced it with two "S" instead.
thanks for your help and sorry again for wasting your time
Code: Select all
ROUND_CONSOLE_MESSAGE 0xff0000Mind the deathzone!\\n0x00ddddBrakes provide you with 0xfff111TURBO!\\n0xffffffVisit 0xfff111www.trongame.de 0xfffffftto contact us
about the "ß"-thing: i found out one is enough (so you have a color code with 5 digits!), but i've replaced it with two "S" instead.
thanks for your help and sorry again for wasting your time
-
- Adjust Outside Corner Grinder
- Posts: 2003
- Joined: Tue Nov 07, 2006 6:02 pm
- Location: paris
- Contact:
Re: trunk_cmake_win32_test (trunk_alpha_z951_20100324): Windows!
A color code is built like this: 0xRRGGBB with RR, GG, BB being numbers from 0 to 255 in hexadecimal (00 to ff), "ss" is not a hexadecimal number..
Also, I guess the ß expands on two bytes in unicode, which is why that would do a "color code" as arma reads them with 5 characters(but 6 bytes).
Also, I guess the ß expands on two bytes in unicode, which is why that would do a "color code" as arma reads them with 5 characters(but 6 bytes).
Re: trunk_cmake_win32_test (trunk_alpha_z951_20100324): Windows!
i think i got it
[color=#66ccßß]doesn't work[/color]
[color=#66ccß]doesn't work[/color]
[color=#66ccss]doesn't work[/color]
[color=#66ccßß]doesn't work[/color]
[color=#66ccß]doesn't work[/color]
[color=#66ccss]doesn't work[/color]
- Phytotron
- Formerly Oscilloscope
- Posts: 5041
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
Re: trunk_cmake_win32_test (trunk_alpha_z951_20100324): Windows!
I ran into the same issue and found that it was just due to my using too many /n's in there—in your case, you had two slashes. And yeah, incorrect or incomplete color codes can mess it up, too.
By the way, neither I nor "my" servers have used this build. It's nothing unique to it.
By the way, neither I nor "my" servers have used this build. It's nothing unique to it.