0.3.1 Release Process and BUGS

Help test release candidates for the next release
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Jsm 588
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Post by Jsm 588 »

yea the alpha 2 downloads at least =)

err...do i have to use alien again? for the installation
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Lucifer
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Post by Lucifer »

No, just do "sh armagetronad-whatever.package". It's a self-installing package.
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Jsm 588
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Post by Jsm 588 »

User@ubuntu:~$ sh armagetronad-0.3.1_alpha2.i486-generic-linux-gnu.package
sh: Can't open armagetronad-0.3.1_alpha2.i486-generic-linux-gnu.package


its on my desktop...nothing happens when i double click it either.
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Lucifer
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Post by Lucifer »

Then you need to be in the directory with it, right?

cd Desktop
sh armagetronad-whatever.package
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Jsm 588
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Post by Jsm 588 »

User@ubuntu:~/Desktop$ sh armagetronad-0.3.1_alpha2.i486-generic-linux-gnu.package
armagetronad-0.3.1_alpha2.i486-generic-linux-gnu.package: 31: Syntax error: "(" unexpected (expecting "fi")
User@ubuntu:~/Desktop$
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Z-Man
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Post by Z-Man »

Try "bash" or "package install" instead of "sh".
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Jsm 588
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Post by Jsm 588 »

well it works great on windows, must have just been wine.
Thanks for the help
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Z-Man
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Post by Z-Man »

yw, but where would wine enter the equation here? The .package is a native Linux build.
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madmax
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Post by madmax »

I think this also came up soon after the 0.3.0 release, am I missing something?

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For brief seconds between rounds, the name of my team, Team Violet, changed to "Team Fail" which is what I have defined in Teamname in the player settings. If it's due to a server thing, it happened on DS's Team Sumo Bar.

I was using the old glancing branch (trunk) from 20090107.
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Post by Lucifer »

I think that's been happening since before 0.2.8, but I could be wrong. It came in with Joda's team name stuff.

Not an easy fix, which is why it hasn't been fixed yet.
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Post by epsy »

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Post by Z-Man »

Fixed the server browser issue on windows; it was to be blamed on the compiler. Umm. I did the fix on Trunk and merged it into 0.3.1. The next person merging from 0.3.1 to trunk has to give bzr the --weave option or he'll be faced with false conflicts in batch/make/version. Sorry 'bout that, but better get used to it, because it's what bzr does when one makes use of cherry-picking. It does warn and inform you, though :) (darcs would have handled this better in theory, but as we know, has flaws in practice.)
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Post by Pink Tomatoes »

When using 0.3.1_alpha2 (Using Lucifer.package),

If you go to LAN Game, the name of the host is blank, and all references to the name are blank.

edit: It also seems to crash on exit from LAN Game.
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Z-Man
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Post by Z-Man »

Both confirmed with source builds from current 0.3.1. You need to host a LAN game. The exit crash is an infinite loop in tStatFile::flushWrites() which seems to be reading from and writing to the same file. A job for Tank Program, methinks. I'll have a look at the name squashing. Edit: scratch that. I don't get one bit of the name update logic there, neither the version in 0.2.8 nor 0.3.1. Delegating to epsy. We seriously need to think about cleaning that up. Do we really need that many name variables?
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Post by DDMJ »

madmax wrote:For brief seconds between rounds, the name of my team, Team Violet, changed to "Team Fail" which is what I have defined in Teamname in the player settings. If it's due to a server thing, it happened on DS's Team Sumo Bar.
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