0.3.1 Release Process and BUGS

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dlh
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Post by dlh »

dlh wrote:Oops. Looks like I accidently linked with /usr/local/lib/libfreetype.dylib. Which is strange, because /usr/local/lib isn't in the library search path of the project.

Fixed Mac OS X build available on aabeta.
Anyone have a chance to test this build?
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Z-Man
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Post by Z-Man »

Works fine for me on Tiger.
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DDMJ
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Post by DDMJ »

dlh wrote:
dlh wrote:Oops. Looks like I accidently linked with /usr/local/lib/libfreetype.dylib. Which is strange, because /usr/local/lib isn't in the library search path of the project.

Fixed Mac OS X build available on aabeta.
Anyone have a chance to test this build?
Yea, sorry, I meant to post that it works now.
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Z-Man
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Post by Z-Man »

Oh, another thing about autopackage I just found out: while apgcc does a good job of stripping libc symbols down to the most basic version for backward compatibility, it fails at the same task for libstdc++. So for maximum sensible backward compatibility, install GCC 3.4 (3.3 uses libstdc++ 5, that's a bit too far back now) and instruct apgcc to use it by setting the environment variables

Code: Select all

APBUILD_CC=gcc-3.4
APBUILD_CXX1=g++-3.4
I edited our autopackage build file to link GLEW and ftgl statically. If possible, build them too (along with xml2 and ZThread) with apgcc/++ and the above environment variables.
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Patchman5000
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Post by Patchman5000 »

dlh wrote:
dlh wrote:Oops. Looks like I accidently linked with /usr/local/lib/libfreetype.dylib. Which is strange, because /usr/local/lib isn't in the library search path of the project.

Fixed Mac OS X build available on aabeta.
Anyone have a chance to test this build?
Works perfectly, couldn't find any bugs, personally.
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Re: 0.3.1 Release Process and BUGS

Post by Word »

i was chosing another team while i changed the respawn time. don't know if it's a bug.
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epsy
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Re: 0.3.1 Release Process and BUGS

Post by epsy »

I see what this could be..server version?
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Re: 0.3.1 Release Process and BUGS

Post by Word »

0.2.8_sty+ct_alpha20090511 unix dedicated (pru sumo)
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Z-Man
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Re: 0.3.1 Release Process and BUGS

Post by Z-Man »

Yep. Regular 0.2.8 is affected, too. The output using player_joins_team_noex doesn't set any template parameter. I'll take care of that. Edit: Done.
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Re: 0.3.1 Release Process and BUGS

Post by DESiRE »

Can we please make it so where you can use Alpha_blending with Custom Cockpits? If you have Alpha_Blending 1 then cockpit minimaps are white instead of see-through.

Reminded me when I saw this thread
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epsy
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Re: 0.3.1 Release Process and BUGS

Post by epsy »

You're just not setting the minimap's background color to transparent something, and the default is opaque white.

But, here are some actual bugs in there :)
  • if it's opaque white, why does alpha_blend make it transparent
  • considering transparent is the expected default, why not make it the actual one ?
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Kijutsu
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Re: 0.3.1 Release Process and BUGS

Post by Kijutsu »

Hope you guys will fix the sparks problem, and make it so glance-back is the same as in 2.8.. its crappy in 3.
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Re: 0.3.1 Release Process and BUGS

Post by XzL.Smart »

I love the glancing in 0.3, and HATE the glancing in 0.2.8. Possibly make a console command to switch between the two?
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Z-Man
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Re: 0.3.1 Release Process and BUGS

Post by Z-Man »

Both glancing codes are horribly ugly. What we're likely to give you at some point is a complete camera rewrite that will try to give the option to emulate the old systems and fail just enough to make you all nauseous, no matter which option you choose ;)
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DDMJ
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Re: 0.3.1 Release Process and BUGS

Post by DDMJ »

Well, if you prefer the 0.2.8 glancing you can always try this.
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