Anyone have a chance to test this build?dlh wrote:Oops. Looks like I accidently linked with /usr/local/lib/libfreetype.dylib. Which is strange, because /usr/local/lib isn't in the library search path of the project.
Fixed Mac OS X build available on aabeta.
0.3.1 Release Process and BUGS
- DDMJ
- Reverse Outside Corner Grinder
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Yea, sorry, I meant to post that it works now.dlh wrote:Anyone have a chance to test this build?dlh wrote:Oops. Looks like I accidently linked with /usr/local/lib/libfreetype.dylib. Which is strange, because /usr/local/lib isn't in the library search path of the project.
Fixed Mac OS X build available on aabeta.
Oh, another thing about autopackage I just found out: while apgcc does a good job of stripping libc symbols down to the most basic version for backward compatibility, it fails at the same task for libstdc++. So for maximum sensible backward compatibility, install GCC 3.4 (3.3 uses libstdc++ 5, that's a bit too far back now) and instruct apgcc to use it by setting the environment variables
I edited our autopackage build file to link GLEW and ftgl statically. If possible, build them too (along with xml2 and ZThread) with apgcc/++ and the above environment variables.
Code: Select all
APBUILD_CC=gcc-3.4
APBUILD_CXX1=g++-3.4
- Patchman5000
- On Lightcycle Grid
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Works perfectly, couldn't find any bugs, personally.dlh wrote:Anyone have a chance to test this build?dlh wrote:Oops. Looks like I accidently linked with /usr/local/lib/libfreetype.dylib. Which is strange, because /usr/local/lib isn't in the library search path of the project.
Fixed Mac OS X build available on aabeta.
Re: 0.3.1 Release Process and BUGS
i was chosing another team while i changed the respawn time. don't know if it's a bug.
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- Adjust Outside Corner Grinder
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Re: 0.3.1 Release Process and BUGS
I see what this could be..server version?
Re: 0.3.1 Release Process and BUGS
0.2.8_sty+ct_alpha20090511 unix dedicated (pru sumo)
Re: 0.3.1 Release Process and BUGS
Yep. Regular 0.2.8 is affected, too. The output using player_joins_team_noex doesn't set any template parameter. I'll take care of that. Edit: Done.
Re: 0.3.1 Release Process and BUGS
Can we please make it so where you can use Alpha_blending with Custom Cockpits? If you have Alpha_Blending 1 then cockpit minimaps are white instead of see-through.
Reminded me when I saw this thread
Reminded me when I saw this thread
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- Adjust Outside Corner Grinder
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Re: 0.3.1 Release Process and BUGS
You're just not setting the minimap's background color to transparent something, and the default is opaque white.
But, here are some actual bugs in there :)
But, here are some actual bugs in there :)
- if it's opaque white, why does alpha_blend make it transparent
- considering transparent is the expected default, why not make it the actual one ?
Re: 0.3.1 Release Process and BUGS
Hope you guys will fix the sparks problem, and make it so glance-back is the same as in 2.8.. its crappy in 3.
Re: 0.3.1 Release Process and BUGS
I love the glancing in 0.3, and HATE the glancing in 0.2.8. Possibly make a console command to switch between the two?
Re: 0.3.1 Release Process and BUGS
Both glancing codes are horribly ugly. What we're likely to give you at some point is a complete camera rewrite that will try to give the option to emulate the old systems and fail just enough to make you all nauseous, no matter which option you choose
- DDMJ
- Reverse Outside Corner Grinder
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Re: 0.3.1 Release Process and BUGS
Well, if you prefer the 0.2.8 glancing you can always try this.