wall to explosion delay

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temp123
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wall to explosion delay

Post by temp123 »

When I crash into a wall, it doesn't even take 1/1000 of a second for me to explode. I've seen servers where it takes up to one second before you explode after crashing in a wall without turning. How do I modify this setting?

thank you.

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kyle
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Post by kyle »

it deals with the cycle_rubber and lag

if you are laggy you can usually wait longer to tum
and CYCLE_RUBBER is the amount of time it takes for an impact to happen

temp123
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Post by temp123 »

thank you.

any mod or admin can close this topic.

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wrtlprnft
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Post by wrtlprnft »

-ct-kyle wrote:and CYCLE_RUBBER is the amount of time it takes for an impact to happen
Actually, that's only true if you set CYCLE_RUBBER_TIMEBASED to 1.
Otherwise it's the distance you would go if there wasn't a wall in front of you before you explode. So actually rubber is measured in metres :P
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Jonathan
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Post by Jonathan »

Actually, timebased is real-like and if ¬ 0≥timebased≥1 you'll merely get some unusual play.

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Z-Man
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Post by Z-Man »

And no matter what, CYCLE_RUBBER is still measured in meters. If TIMEBASED is 1, the time it takes you to explode is just always RUBBER/(the base speed), if TIMEBASED is 0, the time is RUBBER/(your current speed).

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