Football game configuration
- dukevin
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Football game configuration
We are making a football game mode in a server. It is kind of like Ctf but both teams use one flag placed in the middle. Full game description here.
Usually flags are generated with spawn_zone flag name x y ... but can this be done without the name parameter? So both teams share the flag?
Thank you much for your help ^^
Freak Show, the name of our server, is going to have 30 some different game types rotating per round. Our aim is to explore every possibility of armagetron settings. If you have some game suggestions (or a lot), post them here please Much appreciated
Usually flags are generated with spawn_zone flag name x y ... but can this be done without the name parameter? So both teams share the flag?
Thank you much for your help ^^
Freak Show, the name of our server, is going to have 30 some different game types rotating per round. Our aim is to explore every possibility of armagetron settings. If you have some game suggestions (or a lot), post them here please Much appreciated
- kyle
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Re: Football game configuration
use no_team for name (spelled just like that, case sensitive)
- dukevin
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Re: Football game configuration
Thank you much Kyle :]kyle wrote:use no_team for name (spelled just like that, case sensitive)
Also, we are looking for a simple game map+config rotation script where the game mode rotates after each round (just like your crazy tronners). Would you like to give us the source code for rotating game maps
- dukevin
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Re: Football game configuration
Hey, I tried this and it doesn't work. Both teams have fortresses but spawning a zone for no_team just generates a flag for a random team. Can you please verify if no_team is correct? The CrazyTronners Wiki article says you must specify a team name or else it picks the closes target to become a team of.kyle wrote:use no_team for name (spelled just like that, case sensitive)
Also I have tried flag_requires_home on and off with no luck.
- kyle
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Re: Football game configuration
you also have to have
and as for a rotation script, i don't have any simple ones
basically just use ROUND_COMMENCING in ladderlog
also use the settings
Code: Select all
FLAG_TEAM 0
basically just use ROUND_COMMENCING in ladderlog
also use the settings
Code: Select all
WAIT_FOR_EXTERNAL_SCRIPT (set to 0 in ROUND_COMMENCING once you change maps)
WAIT_FOR_EXTERNAL_SCRIPT (set to 1 in NEW_MATCH once round has begun)
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT (change the default turnover time if it takes longer than 3 seconds to execute the ROUND_COMMENCING stuff)
Re: Football game configuration
There is already a football-esque mode. It's called chico's styball...
Unless you are talking about gridiron?
Unless you are talking about gridiron?
The Halley's comet of Armagetron.
ps I'm not tokoyami
ps I'm not tokoyami
Re: Football game configuration
you guys are talking about american football right?
Re: Football game configuration
American football not the rest of the world football or as we call it soccer
- dukevin
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Re: Football game configuration
Yes I'm talking about American Football with a flag, not a styball :] I don't think it's been done yet.
Does Flag_team 0 and no_team have to be done in the map xml file or can that be done with remote admin?
Does Flag_team 0 and no_team have to be done in the map xml file or can that be done with remote admin?
- Phytotron
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Re: Football game configuration
What, Tecmo Bowl, Madden, 2K, NCAA, NFL Street, Blitz: The League, Backbreaker, All-Pro Football aren't enough for you?
Just sayin'.
Just sayin'.
- dukevin
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Re: Football game configuration
Thanks this works with remote admindukevin wrote:Yes I'm talking about American Football with a flag, not a styball :] I don't think it's been done yet.
Does Flag_team 0 and no_team have to be done in the map xml file or can that be done with remote admin?