tweeked the lightcycle some more

Got something that makes Armagetron look shiny? Post it here.
gnorty
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Post by gnorty »

iceman wrote: was funny to see the cycle invisible on the left side :D
Could this be resolved using a 2 poly model?
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edd
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just starting to play round with non movie pack stuff

Post by edd »

thanks z-man, I have never realy played with the movie pack off, it was always too ugly in the past, and I hav'nt been keeping up with all the improvments. I have made a new arena wll for the non moviepack settings, and although I am still getting the same frame rates, the game runs alot smoother without the moviepack on. (I get some lag and glitchy play with the moviepack on). I am also glad to hear that there will be support for other file formats in future, I think this will realy add to the look of the game and also to the ever increasing diversity of the game. I can't wait.

here is a sample of what I have done so far. I will post it all together in a new thread when I finish putting it all together.

edd
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new rim wall non movie pack
new rim wall non movie pack
rim wall file
rim wall file
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edd
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settings for rim wall

Post by edd »

settings for the wall texture:


RIM_WALL_STRETCH_X 450 # extension of the rim wall texture in the horizontal direction
RIM_WALL_STRETCH_Y 50 # extension of the rim wall texture in the vertical direction
RIM_WALL_WRAP_Y 0 # set to 1 if the rim wall texture should repeat in the vertical direction
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