Could this be resolved using a 2 poly model?iceman wrote: was funny to see the cycle invisible on the left side
tweeked the lightcycle some more
just starting to play round with non movie pack stuff
thanks z-man, I have never realy played with the movie pack off, it was always too ugly in the past, and I hav'nt been keeping up with all the improvments. I have made a new arena wll for the non moviepack settings, and although I am still getting the same frame rates, the game runs alot smoother without the moviepack on. (I get some lag and glitchy play with the moviepack on). I am also glad to hear that there will be support for other file formats in future, I think this will realy add to the look of the game and also to the ever increasing diversity of the game. I can't wait.
here is a sample of what I have done so far. I will post it all together in a new thread when I finish putting it all together.
edd
here is a sample of what I have done so far. I will post it all together in a new thread when I finish putting it all together.
edd
settings for rim wall
settings for the wall texture:
RIM_WALL_STRETCH_X 450 # extension of the rim wall texture in the horizontal direction
RIM_WALL_STRETCH_Y 50 # extension of the rim wall texture in the vertical direction
RIM_WALL_WRAP_Y 0 # set to 1 if the rim wall texture should repeat in the vertical direction
RIM_WALL_STRETCH_X 450 # extension of the rim wall texture in the horizontal direction
RIM_WALL_STRETCH_Y 50 # extension of the rim wall texture in the vertical direction
RIM_WALL_WRAP_Y 0 # set to 1 if the rim wall texture should repeat in the vertical direction