3D Tutorials?

Got something that makes Armagetron look shiny? Post it here.
User avatar
DrJoeTr0n
"On a Roll. Paper wise."
Posts: 815
Joined: Fri Mar 05, 2004 6:49 am

3D Tutorials?

Post by DrJoeTr0n »

I see the things people are making for this game.

Any of you want to make a tutorial in how to make 3d bike models?

I've had 3dmax sitting on this pc for months. and I have no idea how to use it anymore. Even when i had a clue, I did not know how to make bike models.


A 3d Bike Model Tutorial would be Great!
User avatar
Self_Destructo
Round Winner
Posts: 317
Joined: Tue Jun 07, 2005 1:24 am
Location: HillBilly Country
Contact:

Post by Self_Destructo »

Heh, one for Blender too.
gnorty
Core Dumper
Posts: 187
Joined: Wed Nov 02, 2005 2:45 am

Post by gnorty »

and one for vim would be kewl



;)
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Blender tutorials...

Post by Misery »

I also have 3ds max sitting in my computer with NO IDEA how to use it. But I DO have a good grasp on Blender! I found there were some Video tutorials at their home site. They were of immense help!

http://www.blender3d.org/cms/Video_Tutorials.396.0.html

Happy Blending! :D
User avatar
linuxlizzard
On Lightcycle Grid
Posts: 27
Joined: Tue Aug 16, 2005 7:45 pm
Location: the lobster cage

Post by linuxlizzard »

Oh yes, blender is my friend :)

I'm sure its just a matter of finding out how to eport your model in the proper format... I'll do a little investiagtion on the subject when I find the time.
>-;;,cc3 <--Fear the lobster
Official Lobster Mafia Mod

If the above post made any sense, run away while you have the chance X)
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Exporting...

Post by Misery »

I have a prog that does JUST that. It's called "3-d Object Converter". But it's a Windows prog. I find it to be a useful tool. If you wanna check it out, just sent me a message and tell me where to e-mail it.
User avatar
andi75
On Lightcycle Grid
Posts: 44
Joined: Mon Dec 19, 2005 4:57 pm
Contact:

12 complicated steps

Post by andi75 »

linuxlizzard wrote:Oh yes, blender is my friend :)

I'm sure its just a matter of finding out how to eport your model in the proper format... I'll do a little investiagtion on the subject when I find the time.
12 complicated (or not so much complicated) steps to export your model from Blender into Wavefront .OBJ format (which is already very similiar to the Armagetron .mod format and probably very trivially to support):

http://www.gltron.org/level-editing.html

- Andreas
Walking Tree
Match Winner
Posts: 641
Joined: Sun Jul 10, 2005 9:14 am

Post by Walking Tree »

I have found Wings 3d to be exceptionally intuitive - at least compared with blender. And vim. (not only for modelling) (no flames,[\i] I write my code in vim (and am fluent in emacs. happy?))
on the grid as ~free::zombie~
User avatar
=[CF]= Drashia
On Lightcycle Grid
Posts: 15
Joined: Mon Jun 26, 2006 12:38 pm
Location: Geneva
Contact:

Post by =[CF]= Drashia »

Help me, where are the 3d file of armegetron?
Image
~*PsYkO*~

Post by ~*PsYkO*~ »

ive been in the midst of making a tutorial too but not for making bikes for servers and moves etc...I'm screen capturing like an hour session in a bunch of different servers than editing it together and putting text etc.





I'm about 5% done.




After 2 months.
User avatar
DrJoeTr0n
"On a Roll. Paper wise."
Posts: 815
Joined: Fri Mar 05, 2004 6:49 am

Post by DrJoeTr0n »

Personaly, any tutorials for any 3d program would be fantastic.

I've been needing to finish my mod :/
User avatar
=[CF]= Drashia
On Lightcycle Grid
Posts: 15
Joined: Mon Jun 26, 2006 12:38 pm
Location: Geneva
Contact:

Post by =[CF]= Drashia »

I've got make lightcycle in blender, but how to translate in .ASE???
Image
User avatar
joda.bot
Match Winner
Posts: 421
Joined: Sun Jun 20, 2004 11:00 am
Location: Germany
Contact:

Post by joda.bot »

For 3D tutorials , I guess you'll have to look at the documentation for 3D Studio / Blender etc.

@Models: Concerning Armagetron Ad, I guess Edd is your best resource for Cycle Models, as he already did that:

final Low polygon Cycle Model:
http://forums.armagetronad.net/viewtopic.php?t=2989

Links to his model download page:
http://forums.armagetronad.net/viewtopic.php?t=3080

@Size of a cycle Model:
http://forums.armagetronad.net/viewtopi ... 9791#69791

@ASE Export:
With 3D Studio Max 7+ (you just go to File->Export export as "ASCII Scene Export") Perhaps earlier versions are also supported.

Just talk to edd about copyrights and permission to use his work.

Animation is only supported for the supplied (.mod files because the animation is hardcoded and uses it's exact dimensions!).

You can prepare your model for animation by setting the pivots right and making a object group for each part to be animated. But currently only
unanimated models are supported by the moviepacks.

This will change once the rendering code of Armagetron Ad is redesigned.
User avatar
DrJoeTr0n
"On a Roll. Paper wise."
Posts: 815
Joined: Fri Mar 05, 2004 6:49 am

Post by DrJoeTr0n »

Max 6 will let you export to .ase.
User avatar
=[CF]= Drashia
On Lightcycle Grid
Posts: 15
Joined: Mon Jun 26, 2006 12:38 pm
Location: Geneva
Contact:

Post by =[CF]= Drashia »

How to export in .ase in blender?


EDIT:
I've got find a py extension for export in ase with Blender:
http://blenderartists.org/forum/showthread?t=45180
Image
Post Reply