the Final Final Final lightcycle!

Got something that makes Armagetron look shiny? Post it here.
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edd
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the Final Final Final lightcycle!

Post by edd »

sorry for all the posts, but i was just looking at the model again and spotted some obvious polygons i could delete. The cycle is now 397 polygons with some extra detail. I have also made a slight modification to the map image making to add the lines of the canopy and show the different shades of colour from the top of the cycle to the side panels. The top is slightly lighter.

I definately can not reduce the polygons any further (honest!!!!).

Hope my constant tinkering is not too anoying.

edd
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lightcycle.zip
latest
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SuPeRTaRD
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Post by SuPeRTaRD »

not annoying, i do the same thing.. perfection takes many betas

do you have a screeny of the final final final ?

u said u added soem stuff.. give us a screeny!! ;p

P.S. i like your splash screens for aa but i dunno how to vote 4 them
ŠüþéRTàRÐ

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joda.bot
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Post by joda.bot »

@super: just post to
http://forums.armagetronad.net/viewtopi ... 1951#41951

and don't stray off topic in there... some ppl already abused it and went off topic :(

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edd
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screen grab of latest cycle

Post by edd »

I guess a picture would help a little!!!!!

and thanks for the support.

edd
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screen grab
screen grab

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edd
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Ok I lied!

Post by edd »

I have reduced the poly count to 356 polygons.

It looks the same as the image above.

edd
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lightcycle.zip
lower poly lightcycle
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2020
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a question...

Post by 2020 »

hi
ed

i love your renditions
though i was wondering if you could listen to an idea i've always had

i love the Tron-design
though i always liked the idea of a line-thick back wheel
don't know why
but the whole thing is virtual anyway
i mean
the front turbine wheel would crash into things all-over-the-place
so
it is all about image:
and the back wheel always smacked of something unnecessarily practical -
perhaps it was set that way because of the bit in tron
when a wheel bounces away from a crash

anyhooo
a line=thin back wheel
fits in with the light-trail behind
should reduce polygons
and may even clean-up the image till it becomes razoer-sharp

what do you think...?
have you had similar ideas...?
hold the line

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edd
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back wheel

Post by edd »

Hi 2020

I could modify the cycle to fit you request if you like. I am not sure if I get exactly what you mean, but do you mean just a single thin cylinder or a tube (like a tyre)? If you could maybe draw what you want I will modify a cycle for you. As for me, I love the lightcycle as it is. In fact I would like to increase the number of plygons to improve the look of it, but what can I say I have always been a big fan of all things tron.

edd

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iceman
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Post by iceman »

good work edd

how much do you estimate the % increase in fps compared with the original moviepack cycle ?
Image He who laughs last, probably has a back-up
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sorry about the large animated gif

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2020
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thanks

Post by 2020 »

the back wheel is just a disc
no thickness

and yes
i love the tron bike design
though i think this could look even...
nah
still worth a try

paper-thin disc
the opposite of the frontwheel
hold the line

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edd
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new cycle info

Post by edd »

Iceman:

I am getting between 50 and 60 fps with 8 opponents, so it seems fine for me. I am not sure how this compares to the original. But I think most machines should cope with this too.

2020:

I will post a 'skinny wheel' cycle for you in the next couple of days! can't say more than that!

edd

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Walls
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Post by Walls »

Very nice looking. Good work.
Image

LDS_Trooper
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Post by LDS_Trooper »

where does this go?

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