Moving fire walls

Got something that makes Armagetron look shiny? Post it here.
Post Reply
User avatar
RYON
Average Program
Posts: 84
Joined: Sat Jul 10, 2010 7:54 am
Location: OREGON U.S
Contact:

Moving fire walls

Post by RYON »

to make your walls move and look like fire

1- use this rim_wall in your textures. (in the game the walls will look nothing like the rim_wall you see)

2- use note pad and click open, look at all file types, then open settings_visual.cfg. (in config folder which is in armagetron advanced folder.)

3- now change RIM_WALL_STRETCH_X to .05 (RIM_WALL_STRETCH_X .05) then click save not save as.

4- then finaly change your display settings/detail settings/ wall texture to bilinear or nearest.
your walls should now move and look like fire. i think that it looks coolest with low rimwalls and infinite on.
Attachments
rim_wall.png
firewall4.JPG
Last edited by RYON on Mon Nov 08, 2010 1:46 am, edited 4 times in total.

User avatar
RYON
Average Program
Posts: 84
Joined: Sat Jul 10, 2010 7:54 am
Location: OREGON U.S
Contact:

Re: Moving fire walls

Post by RYON »

this one has a little bit of blue at the base...but i would use the top one..this one sucks...to me.
Attachments
dont forget to rename this rim_wall when you put in your textures folder
dont forget to rename this rim_wall when you put in your textures folder
firewall2.JPG
Last edited by RYON on Mon Nov 08, 2010 10:14 pm, edited 1 time in total.

User avatar
RYON
Average Program
Posts: 84
Joined: Sat Jul 10, 2010 7:54 am
Location: OREGON U.S
Contact:

Re: Moving fire walls

Post by RYON »

this zip file has the new tron legacy bike, comes with settings_visual file. the floors are tron legacy floors but not so white and distracting, the floors are mirrord alittle more, blue or red lights in the sky, tron legacy dir_wall and moving electric rim_wall and moving fire_wall comes with it. basicaly looks like mine. looks best with low rim walls and infinite on.

REMEMBER TO SET WALL DETAIL TO BILINEAR for the walls to work
Attachments
firewall3.JPG
tronlegacyalive.zip
(606.09 KiB) Downloaded 164 times

User avatar
Thump
Average Program
Posts: 58
Joined: Sat Jan 24, 2009 3:55 am
Contact:

Re: Moving fire walls

Post by Thump »

Hey, Ryon, will you make a short video, i'd like to see how this is supposed to look?
Image

User avatar
RYON
Average Program
Posts: 84
Joined: Sat Jul 10, 2010 7:54 am
Location: OREGON U.S
Contact:

Re: Moving fire walls

Post by RYON »

i would but i dont know how to make vidoes. i dont have the right program to do it. but just look at the rim and imagin its static on your tv. its like that but then slowy dies out towards the top of the rim. this effect is best when you set your rim to low. if you have a nice computer it should run fine. my computer sucks so it effects my fps a bit. but these rims are definatly AWESOME, i use the static electricity rims i posted. theyre the same but they're blue. the only diffence is that these are red.

moving static electricity rims http://forums3.armagetronad.net/viewtop ... 47&t=20801

User avatar
nelg
Average Program
Posts: 67
Joined: Wed Apr 25, 2012 12:18 am

Re: Moving fire walls

Post by nelg »

I can make videos, but i need to know what its suppost to look like too. It probley wont help.

-----
Also besides the fact i got this when i tryed to open the program after pasting into the folders:

Code: Select all

The program armagetronad.exe has encountered a serious problem and needs to close. We are sorry for the inconvenience.

This can be caused by a problem in the program or defency. You may want to check the [u][color=#0000FF]Application Database[/color][/u]
for tips about running this application.

Show details Close[/code]

Code: Select all

Unhandled exception: unimplemented function SDL.dll.SDL_getenv called in 32-bit code (0x7bc4c4b0).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7bc4c4b0 ESP:008cfcd8 EBP:008cfd3c EFLAGS:00000202(   - --  I   - - - )
 EAX:006bdf9a EBX:7bca5ff4 ECX:7bcae908 EDX:00000000
 ESI:008cfce4 EDI:00401110
Stack dump:
0x008cfcd8:  008cfd28 7bc4e09c 7bcae904 80000100
0x008cfce8:  00000001 00000000 7bc4c4b0 00000002
0x008cfcf8:  006befec 006bdf9a 0000000a 00401110
0x008cfd08:  00000000 00000001 7ffd8c00 00000000
0x008cfd18:  7bc4dfab 7b896ff4 0000000a 00401110
0x008cfd28:  008cfd48 7b853f75 7c510000 00115fcb
Backtrace:
=>0 0x7bc4c4b0 in ntdll (+0x3c4b0) (0x008cfd3c)
  1 0x0024000f (0x008cfd78)
  2 0x005aa506 in armagetronad (+0x1aa505) (0x008cfdf8)
  3 0x004010b6 in armagetronad (+0x10b5) (0x008cfe50)
  4 0x00401128 in armagetronad (+0x1127) (0x008cfe70)
  5 0x7b85b3ec call_process_entry+0xb() in kernel32 (0x008cfe88)
  6 0x7b85ea7b in kernel32 (+0x4ea7a) (0x008cfec8)
  7 0x7bc71f80 call_thread_func_wrapper+0xb() in ntdll (0x008cfed8)
  8 0x7bc721bd call_thread_func+0x7c() in ntdll (0x008cffa8)
  9 0x7bc71f5e RtlRaiseException+0x21() in ntdll (0x008cffc8)
  10 0x7bc4c8ce in ntdll (+0x3c8cd) (0x008cffe8)
0x7bc4c4b0: subl	$4,%esp
Modules:
Module	Address			Debug info	Name (91 modules)
PE	  250000-  26e000	Deferred        sdl_image
PE	  270000-  29b000	Deferred        sdl_mixer
PE	  2a0000-  37f000	Deferred        libxml2
PE	  400000-  6c1000	Export          armagetronad
PE	  8d0000-  9a9000	Deferred        iconv
PE	10000000-10052000	Deferred        sdl
PE	61b80000-61b98000	Deferred        zlib1
PE	64f40000-64f67000	Deferred        jpeg
PE	67580000-675b6000	Deferred        libpng13
ELF	7b800000-7ba17000	Dwarf           kernel32<elf>
  \-PE	7b810000-7ba17000	\               kernel32
ELF	7bc00000-7bcc2000	Dwarf           ntdll<elf>
  \-PE	7bc10000-7bcc2000	\               ntdll
ELF	7bf00000-7bf04000	Deferred        <wine-loader>
ELF	7c59e000-7c5d2000	Deferred        uxtheme<elf>
  \-PE	7c5a0000-7c5d2000	\               uxtheme
ELF	7c5de000-7c604000	Deferred        libexpat.so.1
ELF	7c604000-7c633000	Deferred        libfontconfig.so.1
ELF	7c633000-7c636000	Deferred        libxinerama.so.1
ELF	7c63b000-7c644000	Deferred        libxcursor.so.1
ELF	7c755000-7c777000	Deferred        imm32<elf>
  \-PE	7c760000-7c777000	\               imm32
ELF	7c777000-7c80b000	Deferred        winex11<elf>
  \-PE	7c780000-7c80b000	\               winex11
ELF	7c80b000-7c883000	Deferred        libfreetype.so.6
ELF	7c883000-7c978000	Deferred        comctl32<elf>
  \-PE	7c890000-7c978000	\               comctl32
ELF	7c978000-7cb89000	Deferred        shell32<elf>
  \-PE	7c990000-7cb89000	\               shell32
ELF	7cb89000-7e2ab000	Deferred        libnvidia-glcore.so.270.41.06
ELF	7e2f7000-7e304000	Deferred        libxi.so.6
ELF	7e304000-7e309000	Deferred        libxfixes.so.3
ELF	7e309000-7e30c000	Deferred        libxcomposite.so.1
ELF	7e30c000-7e320000	Deferred        libz.so.1
ELF	7e322000-7e329000	Deferred        libxrandr.so.2
ELF	7e329000-7e332000	Deferred        libxrender.so.1
ELF	7e345000-7e3b0000	Deferred        shlwapi<elf>
  \-PE	7e350000-7e3b0000	\               shlwapi
ELF	7e3b0000-7e46b000	Deferred        opengl32<elf>
  \-PE	7e3d0000-7e46b000	\               opengl32
ELF	7e46b000-7e484000	Deferred        libxcb.so.1
ELF	7e484000-7e4a2000	Deferred        libgcc_s.so.1
ELF	7e597000-7e6b4000	Deferred        libx11.so.6
ELF	7e6b4000-7e6c3000	Deferred        libxext.so.6
ELF	7e6c3000-7e6da000	Deferred        libice.so.6
ELF	7e6da000-7e7a8000	Deferred        libgl.so.1
ELF	7e7a8000-7e818000	Deferred        libglu.so.1
ELF	7e818000-7e81d000	Deferred        libxxf86vm.so.1
ELF	7e837000-7e84b000	Deferred        libresolv.so.2
ELF	7e84b000-7e853000	Deferred        libsm.so.6
ELF	7e853000-7e86a000	Deferred        glu32<elf>
  \-PE	7e860000-7e86a000	\               glu32
ELF	7e86a000-7e88c000	Deferred        iphlpapi<elf>
  \-PE	7e870000-7e88c000	\               iphlpapi
ELF	7e88c000-7e8bd000	Deferred        ws2_32<elf>
  \-PE	7e890000-7e8bd000	\               ws2_32
ELF	7e8bd000-7e8d8000	Deferred        wsock32<elf>
  \-PE	7e8c0000-7e8d8000	\               wsock32
ELF	7e8d8000-7e900000	Deferred        msacm32<elf>
  \-PE	7e8e0000-7e900000	\               msacm32
ELF	7e900000-7e977000	Deferred        rpcrt4<elf>
  \-PE	7e910000-7e977000	\               rpcrt4
ELF	7e977000-7ea7f000	Deferred        ole32<elf>
  \-PE	7e990000-7ea7f000	\               ole32
ELF	7ea7f000-7eb2c000	Deferred        winmm<elf>
  \-PE	7ea90000-7eb2c000	\               winmm
ELF	7eb2c000-7ec6c000	Deferred        user32<elf>
  \-PE	7eb40000-7ec6c000	\               user32
ELF	7ec6c000-7ecfa000	Deferred        msvcrt<elf>
  \-PE	7ec80000-7ecfa000	\               msvcrt
ELF	7ecfa000-7edb8000	Deferred        gdi32<elf>
  \-PE	7ed10000-7edb8000	\               gdi32
ELF	7edb8000-7ee19000	Deferred        advapi32<elf>
  \-PE	7edc0000-7ee19000	\               advapi32
ELF	7ee19000-7ee25000	Deferred        libnss_files.so.2
ELF	7ee25000-7ee2f000	Deferred        libnss_nis.so.2
ELF	7ee2f000-7ee46000	Deferred        libnsl.so.1
ELF	7efbb000-7efe1000	Deferred        libm.so.6
ELF	7efe2000-7efe7000	Deferred        libxdmcp.so.6
ELF	7efe7000-7f000000	Deferred        version<elf>
  \-PE	7eff0000-7f000000	\               version
ELF	f7471000-f7474000	Deferred        libxau.so.6
ELF	f7475000-f7479000	Deferred        libdl.so.2
ELF	f7479000-f75c0000	Deferred        libc.so.6
ELF	f75c1000-f75da000	Deferred        libpthread.so.0
ELF	f75da000-f75de000	Deferred        libuuid.so.1
ELF	f75de000-f75e0000	Deferred        libnvidia-tls.so.270.41.06
ELF	f75f1000-f75f9000	Deferred        libnss_compat.so.2
ELF	f75f9000-f773a000	Dwarf           libwine.so.1
ELF	f773c000-f775a000	Deferred        ld-linux.so.2
ELF	f775a000-f775b000	Deferred        [vdso].so
Threads:
process  tid      prio (all id:s are in hex)
0000000e services.exe
	00000020    0
	0000001f    0
	00000015    0
	00000010    0
	0000000f    0
00000012 winedevice.exe
	0000001d    0
	0000001a    0
	00000014    0
	00000013    0
0000001b plugplay.exe
	00000021    0
	0000001e    0
	0000001c    0
00000022 explorer.exe
	00000023    0
00000024 (D) C:\Program Files\Armagetron Advancedfire\armagetronad.exe
	00000025    0 <==
System information:
<!DOCTYPE UI><UI version=''3.0'' stdsetdef=>''1''
<class>Form1</class>
<widget class=>''Dialog''

Post Reply