pike's various stuff

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takburger
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Re: pike's various stuff

Post by takburger »

It looks great. But isn't it somehow difficult for the dig? I mean the size of the car is different, how is this handled?
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pike
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Re: pike's various stuff

Post by pike »

This cycle model is actually more accurate than default bike, when you get used to it, you won't use another :)

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sinewav
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Re: pike's various stuff

Post by sinewav »

New textures look great. How did you negotiate the seam where the rim meets itself? Did that play a determining factor on the stripe size/angle?

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pike
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Re: pike's various stuff

Post by pike »

No, with simple and repetitive pattern like this, it was only a matter of cropping the picture in the right place. If you check the rim wall dimensions, it's 510x512 pixels - I had to cut 2 pixels from one side to make it seamless. You just put 2 copies of your texture next to each other and move them left/right until they fit.

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Misery
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Re: pike's various stuff

Post by Misery »

Pretty nice, Pike!

I have an idea though... That disk-like cycle you have there. It's nice and all. But what about modifying it? Say... a buzz saw? Buzz saws ripping through the grid like a skill saw blade? Pure awesome!

Just a suggestion. :)
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein

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pike
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Re: pike's various stuff

Post by pike »

It can be done, the question is if it's worth it, because the wheel is spinning very fast, so in most servers it will look like standard, round cycle.

I'm a bit too busy to do it now, but I'll try not to forget about it, and maybe one day I'll make it.

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Misery
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Re: pike's various stuff

Post by Misery »

I'd do it myself, but I do not know how to work with the .mod files.
"Music can name the unnameable and communicate the unknowable."
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pike
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Re: pike's various stuff

Post by pike »

It is pretty easy to understand, the model is made from triangles. If you open the cycle_rear.mod file, you'll see it has two different parts.

First one looks like this:

Code: Select all

v 1	0.00		0.25		0.50
v 2	0.35		0.25		0.35
v 3	0.50		0.25		0.00
v1, v2, v3 are coordinates (x, y, z) of points that you will use to make the triangles

Second part:

Code: Select all

f 	1	11	12
This is a triangle made from points v1, v11 and v12.

To make your model it's best to draw it on a piece of paper first, so you won't make mistakes. Type in coordinates for all points you need into the file and then make triangles from them. Finally go to /textures and change cycle_wheel.png as you like. Done :)

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Misery
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Re: pike's various stuff

Post by Misery »

Ho-lee-poop! Just adding more geometry is going to make this not even worth it. Can you say, PITA?

Too bad I don't know anything about programming so I could write some sort of converting script thingie for it. Guess I'll tinker...
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein

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pike
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Re: pike's various stuff

Post by pike »

Another moviepack is coming. I was trying to make this one specifically for CTWF, and somehow it ended as circus themed pack :P Have fun :D
pike_circus.zip
(663.22 KiB) Downloaded 77 times
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pike
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Re: pike's various stuff

Post by pike »

I have been asked to share a moviepack I used for my Ladle 100 video, so here it is:
ladle100.jpg
moviepack.zip
Ladle 100 moviepack
(409.82 KiB) Downloaded 62 times
It is slightly corrected in few places, and m&m was added as Ladle 100 winner.
Default floor is all black, but I have also included another floor (floor_x.png) that has color rectangles running through the middle of the grid that I prepared, but didn't use in the video.

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[Anonymous]
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Re: pike's various stuff

Post by [Anonymous] »

Thats Nice

Monkey
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Re: pike's various stuff

Post by Monkey »

I've just watched the video and that moviepack looks really nice pike.
Playing since December 2006

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