sine.wav - various graphical

Got something that makes Armagetron look shiny? Post it here.
Post Reply
User avatar
Jonathan
A Brave Victim
Posts: 3392
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan » Sun Mar 01, 2009 9:33 pm

Here's poor man's high definition crammed into the 2 MB. :) (I have around 13% of the bits wrtl used per pixel per frame.)

Note the slight freeze after I chat? It happens every time. Not sure why.

Others modifications that I remember:
- Multisample anti-aliasing
- Anisotropic filtering
- Evenly lit rim
Attachments
Armagetrain HD.mp4.gz
(1.93 MiB) Downloaded 1202 times
ˌɑrməˈɡɛˌtrɑn

User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6698
Joined: Thu Dec 18, 2003 7:03 pm

Post by Tank Program » Sun Mar 01, 2009 11:56 pm

Now, if we could only force the "trains" to stay on the "tracks."

(Awesome video.)
Image

User avatar
sinewav
Graphic Artist
Posts: 6197
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Post by sinewav » Mon Mar 02, 2009 12:21 am

wrtlprnft wrote:I just tried adding train tracks to the floor: http://wrtlprnft.ath.cx/arma/?min=744

Maybe I should have made a bigger texture, though, this one looks a little too repetitive.

Oh man, that looks awesome.

User avatar
sinewav
Graphic Artist
Posts: 6197
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: sine.wav - various graphical

Post by sinewav » Fri Apr 03, 2009 6:18 pm

I made a variant floor.png for these "Fortress moviepacks":
http://forums3.armagetronad.net/viewtopic.php?f=47&t=17975
http://forums3.armagetronad.net/viewtopic.php?f=47&t=17994

The main difference is the file has no colors, so you can change the tone/intensity of it using MOVIEPACK_FLOOR. It's more customizable, you know? Also, I moved and renumbered the break points.

Code: Select all

GRID_SIZE_MOVIEPACK 600
MOVIEPACK_FLOOR_RED 0.3
MOVIEPACK_FLOOR_GREEN 0.3
MOVIEPACK_FLOOR_BLUE 0.3


*I couldn't seem to upload the file (floor.png), so I zipped it up with the code above (settings.cfg).
Attachments
forttress_floor.zip
(176.4 KiB) Downloaded 779 times

User avatar
2020
Outside Corner Grinder
Posts: 1310
Joined: Thu Dec 29, 2005 9:21 pm
Location: the future

Re: sine.wav - various graphical

Post by 2020 » Sat Apr 04, 2009 4:38 pm

hehehaha
you guys
hehahahah
hold the line

User avatar
sinewav
Graphic Artist
Posts: 6197
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: sine.wav - various graphical

Post by sinewav » Tue Apr 14, 2009 5:33 am

DESCENT moviepack, based on the classic 1995 first-person shooter.

I'm happy to unveil the new "Pyro-AA"!

Since the Pyro series has nominal engine noise, I didn't include a sound file for it (however, I did try using the level 7 boss sound for an engine, but it sounded bad in game).

This was one of the tougher moviepacks I've made, only because there are so many possibilities when it comes to textures and sounds. I wanted to stay as close to "classic D1" as possible, which to me means "Lunar Outpost with a level 1 laser". :D

I'm happy to see there are a few Descent fans here. It's my "other" favorite game. Maybe we should hit the Descent BBs with a link to this and see if we can't get some crossover? haha! ;)
Attachments
descent.zip
(1.22 MiB) Downloaded 890 times
screenshots.jpg

User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6698
Joined: Thu Dec 18, 2003 7:03 pm

Re: sine.wav - various graphical

Post by Tank Program » Tue Apr 14, 2009 11:39 am

Excellent! You've really captued the Windows 95 DOS mode feel.
Image

User avatar
sinewav
Graphic Artist
Posts: 6197
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: sine.wav - various graphical

Post by sinewav » Tue Apr 14, 2009 4:46 pm

Tank Program wrote:Excellent! You've really captued the Windows 95 DOS mode feel.

Literally captured. I lifted all the sounds and textures right from the game's resources (except the model because I wanted to make my own).

User avatar
Lacrymosa
Round Winner
Posts: 286
Joined: Wed Feb 15, 2006 6:44 pm
Location: Heaven or Hell...?
Contact:

Re: sine.wav - various graphical

Post by Lacrymosa » Tue Apr 14, 2009 6:01 pm

Nice! I just want to play Descent again now :)

User avatar
sinewav
Graphic Artist
Posts: 6197
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: sine.wav - various graphical

Post by sinewav » Fri Jun 19, 2009 6:49 am

I've been playing glTron lately. It was just a matter of time before I started swapping out the textures. Check out this ArmagetronAd "Artpack" for glTron. I was going to make a "glTron moviepack" for Arma, but I remember seeing some graphics on iceman's site that were also on the glTron site (so I figure it's been done already, although neither of them are glTron's default graphics. maybe both artists got them from a 3rd source?).
Attachments
glTronAd.png

Hoax
Shutout Match Winner
Posts: 892
Joined: Sun Jun 18, 2006 5:24 pm
Location: UK

Re: sine.wav - various graphical

Post by Hoax » Fri Jun 19, 2009 3:09 pm

sinewav wrote:I've been playing glTron lately.


Wtf? Traitor. :P

User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6698
Joined: Thu Dec 18, 2003 7:03 pm

Re: sine.wav - various graphical

Post by Tank Program » Fri Jun 19, 2009 3:29 pm

Recognizers for the win!
Image

User avatar
sinewav
Graphic Artist
Posts: 6197
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: sine.wav - various graphical

Post by sinewav » Fri Jul 17, 2009 5:56 am

Noting new, but I just wanted to share how cool I think the AoT Racing server looks with hoop's zone hack. I'm just blown away. Also, it seems to make the game easier to play with tweaks to ZONE_SEGMENTS and ZONE_SEG_LENGTH as well as ZONE_HEIGHT.
Attachments
it just amazes me, really.
it just amazes me, really.

User avatar
sinewav
Graphic Artist
Posts: 6197
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: sine.wav - various graphical

Post by sinewav » Sun Aug 30, 2009 9:22 pm

By request:
pie goes moo wrote:can you make a pie moviepack? like the original, but instead of the pi symbol a pie.
Yes. Just replace your rim_wall.png with this one (after making a backup of course).
Attachments
rim_wall.png
rim_wall.png (78.35 KiB) Viewed 31862 times

User avatar
pie goes moo
Round Winner
Posts: 306
Joined: Wed Aug 12, 2009 10:42 pm
Location: San Antonio, Texas, USA

Re: sine.wav - various graphical

Post by pie goes moo » Sun Aug 30, 2009 9:42 pm

Thanks sine!
Image

Post Reply