sine.wav - various graphical

Got something that makes Armagetron look shiny? Post it here.
Post Reply
User avatar
sinewav
Graphic Artist
Posts: 6413
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Post by sinewav »

Yet another Tronish rip-off. It came to me in a dream. Seriously!
Attachments
sec773a.png
sec773b.png
sector773.zip
moviepack
(345.5 KiB) Downloaded 415 times
User avatar
sinewav
Graphic Artist
Posts: 6413
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Post by sinewav »

/me is a noob at model textures. But, here is a bold, high contrast skin for your bike (and a nice wall texture too). I also included a super-minimal, totally unattractive rim texture.
Attachments
bikeSkin.zip
(85.58 KiB) Downloaded 611 times
bikeSkin1.png
User avatar
hoop
Round Winner
Posts: 201
Joined: Tue Jul 24, 2007 7:45 am
Contact:

Post by hoop »

very nice works :)
User avatar
SolaR
Average Program
Posts: 67
Joined: Sun Feb 11, 2007 3:07 am

Re-

Post by SolaR »

Those kick ***!!!
Image
User avatar
sinewav
Graphic Artist
Posts: 6413
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Post by sinewav »

After I made the bike skins above, it was only a matter of time before I made a bike too. The skins were made immediately following this post on the Wild West forum. I drew a bike and was almost immediately compelled to download Blender and try moving my creation from 2D to 3D.

The end result kind of sucks! haha! I really don't think it looks good at all. But, it was a good experience and I might make a better one later. Huge thanks to everyone in this post for all their help. I couldn't have done it without you. :D
Attachments
ingamea.png
bike.zip
cycle.ase
bike.png
(54.59 KiB) Downloaded 2060 times
ingameb.png
User avatar
sinewav
Graphic Artist
Posts: 6413
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Post by sinewav »

Here is the original drawing for the model above, and a rant I went into when someone criticized my work. It doesn't make for very good reading though.
Attachments
rant.zip
(1.15 KiB) Downloaded 342 times
lightcycle.jpg
AI Teâm
Core Dumper
Posts: 106
Joined: Sun Nov 02, 2008 8:38 pm
Location: Munich

Post by AI Teâm »

i dont get what to to with the ase file :cry: :cry:
Word
Reverse Adjust Outside Corner Grinder
Posts: 4258
Joined: Wed Jan 07, 2009 6:13 pm

Post by Word »

AI Teâm wrote:i dont get what to to with the ase file :cry: :cry:
lol, extract it in armagetron/moviepack
AI Teâm
Core Dumper
Posts: 106
Joined: Sun Nov 02, 2008 8:38 pm
Location: Munich

Post by AI Teâm »

i mean the file name...
User avatar
Z-Man
God & Project Admin
Posts: 11585
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Post by Z-Man »

It's the AScii Export format used by 3DStudio Max, and the standard format for cycles for moviepacks.

If neither that nor the previous response did answer your question, ask a better question :)
AI Teâm
Core Dumper
Posts: 106
Joined: Sun Nov 02, 2008 8:38 pm
Location: Munich

Post by AI Teâm »

i cant write that in english sry


ich meine wie ich cycle-ase umbennen muss , damit es funtzt.
bike.png= cycle_body.png , cycle.ase = ????
User avatar
Z-Man
God & Project Admin
Posts: 11585
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Post by Z-Man »

Die Namen bleiben alle so, wie sie sind. Du kannst die Dateien entweder in ein existierendes Moviepack-verzeichnis schieben, oder die .png-Datei ins textures/ Verzeichnis, die .ase-Datei ins models/ Verzeichnis schieben und dort dan die vorhandenen .mod -Dateien loeschen.

Mehr info: http://wiki.armagetronad.net/index.php?title=Moviepacks
AI Teâm
Core Dumper
Posts: 106
Joined: Sun Nov 02, 2008 8:38 pm
Location: Munich

Post by AI Teâm »

aso ok das mit dem in models verschieben wwusste ich nicht :D
danke wiedereinmal :lol:
User avatar
sinewav
Graphic Artist
Posts: 6413
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Post by sinewav »

It's my first full moviepack - including a cycle model and sounds!
Attachments
moviepack.zip
sector 708
(1013.24 KiB) Downloaded 615 times
sec708.jpg
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Post by Misery »

I like this moviepack! Clean and simple. The sounds work well, too. Here's a few more images of this moviepack to check out. Very nice. :)
Attachments
Up close and personal with the tools of doom...
Up close and personal with the tools of doom...
Grid view.
Grid view.
In-game screenie.
In-game screenie.
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
Post Reply