Ok, psycho bots are in there, but they seem to be struggling with the maps still. Also updated the language file.

It's probably done for now.
So, here's what I'd like to see next. I'd like to turn it into a team server with a range of team games that will be switched out each match. So maybe one match will be a regular fortress match on a square grid, the next could be a team sumo match on a square grid, etc.
4 teams, 8 players, 2 players per team. Every map needs to be geared towards that. The cycle physics must remain the same between maps, but anything else goes. The death zone will always be there as well. Add any zones you'd like in addition to that, of course.
I'd like to see some regular fortress maps, but with unique twists on each map. I'd also like to see some team sumo, I think that would be fun. Any other team variations would be neat, of course. Also, team deathmatch is ok, just because it's team doesn't mean it must be fortress.
As usual, I get the final say which maps stay in the rotation, but I promise to try every map at least once and give it a serious play. How I'm going to handle the rotation in the long run with lots of maps I haven't yet decided. I'll burn that bridge when I come to it.
It'll be single player teams until I have at least 3 team maps that are different from the default square map.
Submit your maps in the usual places, of course.
If you'd like to adapt an existing map, you'll have to dig it out of your cache. Maybe I'll get a map browser going on my website, I don't know. Semester's starting, so I'm about to run out of leisurely programming time.