New Server - Labyrinth

Mmmm... What's cookin in the kitchen?

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Lucifer
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New Server - Labyrinth

Post by Lucifer »

Guess what it does. :)

Maps change every 5 minutes. Mazes generated from a script, so every 5 minutes you get a new maze to solve. 2 points to solve it, 0 points for killing, -1 for dying. Match is 10 points. Mild turbo.

(Belly of the Beast is disabled for now)

Edit: removed the announcement status. This server isn't up anymore.
Last edited by Lucifer on Sat Feb 25, 2006 8:43 am, edited 1 time in total.
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- Iron Maiden

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philippeqc
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Post by philippeqc »

Wow, this is very fun.

Thanks lucifer!

-ph
Canis meus id comedit.

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Misery
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Post by Misery »

I like it... But my poor fps SUFFERS. :(

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Phytotron
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Post by Phytotron »

Misery wrote:I like it... But my poor fps SUFFERS. :(
Yeah, I've noticed that's a big problem with maps with interior walls. Best thing you can do is turn the high rim off, with the added benefit of being able to see where the hell you are.

I haven't tried this server yet. I'll give it a go in a bit and see if I can stick around for more than a round.


Edit: OK, I played it, though only against AI. Yah, HUGE hit in framerate. Otherwise, a decent idear. Perhaps if there were some way to have the mazes generated using cycle tails (say with the help of a scripted bot) instead of rim walls, that'd better the framerate problem.

(This is where I get a reply about how difficult that would be to program.)

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TiTnAsS
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Post by TiTnAsS »

Err, i thought you were cooking somethin like this up lucifer, i knew it when you asked that question in beta3 post :)..
Damn, it sure has been a while!

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philippeqc
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Post by philippeqc »

Oscilloscope wrote: Edit: OK, I played it, though only against AI. Yah, HUGE hit in framerate. Otherwise, a decent idear. Perhaps if there were some way to have the mazes generated using cycle tails (say with the help of a scripted bot) instead of rim walls, that'd better the framerate problem.
<Wall height="1.0">
<Point ...
...
</Wall>

-ph

I'd put something else than 1.0 so its easier to differenciate them from trace though.
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Lucifer
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Post by Lucifer »

Ok, added two things to the script. Wall height is now 2.0 (I had been thinking about doing something like that anyway, you guys talked me into it :) ). Also, radius of the zone is the same as the width of a hall, so it should be a little bit bigger now.

Might take 5 minutes or so before there's a new map with these changes.
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Be the devil's own, Lucifer's my name.
- Iron Maiden

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