Light & Shadows

For developmental things relating to the graphics of the game.
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Your_mom
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Post by Your_mom »

i was gonna upload them in .png but the files where 1mb each so im posting jpg's- for the third one ish

Edit- check my post on the page before i added screenshots against the white outline-RE also click on them to check them out at full resolution
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you can see the white outline here the best
you can see the white outline here the best
check out the red lightcycles details
check out the red lightcycles details
right before your pals screenshot (gl-tron) you can see the details emerging, but its not too bold and if i captured right where the other guy did its not as obvius at least oms
right before your pals screenshot (gl-tron) you can see the details emerging, but its not too bold and if i captured right where the other guy did its not as obvius at least oms
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dlh
Formerly That OS X Guy
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Post by dlh »

OT: wow, this looks awesome.

Edit: The Mac OS X project seems kinda outdated (actually PB project). LUA and nebu should be moved to separate targets and just link against gltron. This was from SF CVS.
Walking Tree
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Post by Walking Tree »

cool. how was it done ?
you must have somehow spread one GL context onto multiple screens. how ?
on the grid as ~free::zombie~
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andi75
On Lightcycle Grid
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Post by andi75 »

I didn't do the wall thingie, I don't have that many screens. But it was done using Chromium:

http://chromium.sourceforge.net/
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andi75
On Lightcycle Grid
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Post by andi75 »

Yes, the OSX stuff is *way* outdated. I'm still battling XCode 2. I need someone to hold my hand through the process. Any volunteers?
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joda.bot
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Post by joda.bot »

*cheers* go nemo go (ahead) ;)
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