I can FLY!

For developmental things relating to the graphics of the game.
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Raddakar
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I can FLY!

Post by Raddakar »

Not really. I cheated. I guess you can guess my trick. I wont tell you how I did it yet, I'll wait for someone to try finding out. The model is not mine, you'll see it a couple threads below (Starship Models). The wall texture is mine though (nothing special).
http://img244.imageshack.us/img244/3383 ... shot2h.png
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DDMJ
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Re: I can FLY!

Post by DDMJ »

haha wow that's a tripy ass floor texture you got there...I'm not sure my eyes could handle that for more than a few minutes
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Re: I can FLY!

Post by epsy »

Floor mirror.
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Jonathan
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Re: I can FLY!

Post by Jonathan »

Ah, I recall doing that ages ago. :)
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Raddakar
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Re: I can FLY!

Post by Raddakar »

That was fast. Although its a cheap trick, I LOVE IT! Make the floor reflect everything, and then make the floor disappear. Only one thing would be cool, to be able to not reflect the ship and the trails. So here is a question:
Does anyone know how to only reflect the walls, and not the cycle and the trails?

Of course, go in the script. I don't have the right applications for that (I won't be able to build the app after, It'll just be a useless folder full of script and graphic resources (And of course the two tiny sound files :wink: ))* Does anyone know another solution?

Because in cockpit mode this is a masterpiece. You put the tilting camera and it really looks like you're flying. Too bad the ships are double.

What I can also do is make a model that is symmetric by its top and bottom, and make half of it. The other half would appear with the reflection. Except I don't have any idea how I will manage. (What the hell is a mesh? A vertex? Sounds like japanese to me.)

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Re: I can FLY!

Post by Tobe »

I'm pretty sure thats impossible for a non modified Armagetron to do.
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Cosmic Dolphin
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Re: I can FLY!

Post by Cosmic Dolphin »

it gave me a headache... :/ that photo >_<
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Lucifer
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Re: I can FLY!

Post by Lucifer »

Tobe: Just turn on reflection and turn off the floor, armagetron's been able to do that for years.
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ZURD101
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Re: I can FLY!

Post by ZURD101 »

try
floor_mirror 10
floor_mirror_int 100

flying cycles...

now...when do we get ramps!??!!
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Phytotron
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Re: I can FLY!

Post by Phytotron »

When Tony Hawk joins the development team.
ZURD101
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Re: I can FLY!

Post by ZURD101 »

it could happen?
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compguygene
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Re: I can FLY!

Post by compguygene »

ANYTHING is possible!
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Phytotron
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Re: I can FLY!

Post by Phytotron »

Relieving oneself on the livingroom floor is possible; doesn't mean it's a good idea. :)

[The variant on that little gem replaces "possible" with "effective."]
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compguygene
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Re: I can FLY!

Post by compguygene »

Phytotron wrote:Relieving oneself on the livingroom floor is possible; doesn't mean it's a good idea. :)

[The variant on that little gem replaces "possible" with "effective."]

Or likely.
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Game Zone
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Re: I can FLY!

Post by Game Zone »

How is this done please? I am trying to do this with no luck, I have been told conflicting information, one says change the .cfg file another, that this is just a trick that is made by moving the camera.
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