For developmental things relating to the graphics of the game.
jediknight
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by jediknight » Fri Nov 26, 2004 3:18 am
have a problem with making skins when i try the game crashes when u start a match
Your_mom
Match Winner
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by Your_mom » Fri Nov 26, 2004 3:45 am
what are you using to make the skin? What is the skin for?
Make sure you leave part of the png transparent for the bike texture, its required for the bike.png
try not to be so vague next time you post give me some more info so its easier to help
edited- for a grammer error
iceman
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by iceman » Fri Nov 26, 2004 3:52 am
ive found that crashing can happen if the new bike images are a different size than the originals
no problem will be caused by making the floor, arena and bike wall images larger or smaller
He who laughs last, probably has a back-up
sorry about the large animated gif
Your_mom
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by Your_mom » Fri Nov 26, 2004 4:01 am
i used a 3x3 pixil skin on a couple of bike models with no problem, in the movie pack that is. Mabey an extremly large bike skin would give you problems as alot of it wouldnt get mapped? Mabey im just thinking outloud though.
SuPeRTaRD
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by SuPeRTaRD » Fri Nov 26, 2004 6:02 am
the .png HAS to have an active alpha channel or the game will crash.
if you check the "info" on the default textures with a paint program, you'll see they all have alphachannels..
& then if yours dont, u gotta figger out how to save stuff to their alpha channel...
hope that helps!
SER
Average Program
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by SER » Fri Nov 26, 2004 6:12 am
SuPeRTaRD wrote: the .png HAS to have an active alpha channel or the game will crash.
if you check the "info" on the default textures with a paint program, you'll see they all have alphachannels..
& then if yours dont, u gotta figger out how to save stuff to their alpha channel...
hope that helps!
TRU.. and no more than 1024x1024.. and 32 bit only...
philippeqc
Long Poster - Project Developer - Sage
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by philippeqc » Fri Nov 26, 2004 9:35 am
SuPeRTaRD wrote: the .png HAS to have an active alpha channel or the game will crash.
if you check the "info" on the default textures with a paint program, you'll see they all have alphachannels..
& then if yours dont, u gotta figger out how to save stuff to their alpha channel...
hope that helps!
Could you post a bug report about this on sourceforge.net?
Otherwise it will be lost in the forum when some idle programmor will be looking for things to improve. ;)
-ph
Canis meus id comedit.
SuPeRTaRD
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by SuPeRTaRD » Fri Nov 26, 2004 6:35 pm
but the alpha channel actually does stuff.. if its white, everythign looks normal,.. if theres a black spot, that spot will be the color of the lightcycle color they choose.
on trails it controls the transparency..
so I in no way consider it a bug, its more like a feature.
also, nobody ever will need a texture bigger than 1024x1024 nomatter how fast graphics hardware gets.
report it anways?
philippeqc
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by philippeqc » Fri Nov 26, 2004 9:58 pm
Yes: You say that putting the wrong value makes a/aa crash.
Say what values are ok for the alpha chanel, and what values should be ignored.
-ph
Canis meus id comedit.
SuPeRTaRD
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by SuPeRTaRD » Fri Nov 26, 2004 10:42 pm
okies.
I'll have to think about how to word it.. will post it later