need help makin a skin

For developmental things relating to the graphics of the game.
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jediknight
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need help makin a skin

Post by jediknight »

have a problem with making skins when i try the game crashes when u start a match

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Your_mom
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Post by Your_mom »

what are you using to make the skin? What is the skin for?

Make sure you leave part of the png transparent for the bike texture, its required for the bike.png

try not to be so vague next time you post give me some more info so its easier to help

edited- for a grammer error

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iceman
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Post by iceman »

ive found that crashing can happen if the new bike images are a different size than the originals


no problem will be caused by making the floor, arena and bike wall images larger or smaller
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Your_mom
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Post by Your_mom »

i used a 3x3 pixil skin on a couple of bike models with no problem, in the movie pack that is. Mabey an extremly large bike skin would give you problems as alot of it wouldnt get mapped? Mabey im just thinking outloud though.

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SuPeRTaRD
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Post by SuPeRTaRD »

the .png HAS to have an active alpha channel or the game will crash.

if you check the "info" on the default textures with a paint program, you'll see they all have alphachannels..

& then if yours dont, u gotta figger out how to save stuff to their alpha channel...

hope that helps!

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SER
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Post by SER »

SuPeRTaRD wrote:the .png HAS to have an active alpha channel or the game will crash.

if you check the "info" on the default textures with a paint program, you'll see they all have alphachannels..

& then if yours dont, u gotta figger out how to save stuff to their alpha channel...

hope that helps!
TRU.. and no more than 1024x1024.. and 32 bit only...

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philippeqc
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Post by philippeqc »

SuPeRTaRD wrote:the .png HAS to have an active alpha channel or the game will crash.

if you check the "info" on the default textures with a paint program, you'll see they all have alphachannels..

& then if yours dont, u gotta figger out how to save stuff to their alpha channel...

hope that helps!
Could you post a bug report about this on sourceforge.net?

Otherwise it will be lost in the forum when some idle programmor will be looking for things to improve. ;)

-ph
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SuPeRTaRD
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Post by SuPeRTaRD »

but the alpha channel actually does stuff.. if its white, everythign looks normal,.. if theres a black spot, that spot will be the color of the lightcycle color they choose.

on trails it controls the transparency..

so I in no way consider it a bug, its more like a feature.

also, nobody ever will need a texture bigger than 1024x1024 nomatter how fast graphics hardware gets.

report it anways?

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philippeqc
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Post by philippeqc »

Yes: You say that putting the wrong value makes a/aa crash.

Say what values are ok for the alpha chanel, and what values should be ignored.

-ph
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SuPeRTaRD
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Post by SuPeRTaRD »

okies.

I'll have to think about how to word it.. will post it later

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