Armasmegmod v0.1

For developmental things relating to the graphics of the game.
User avatar
SER
Average Program
Posts: 84
Joined: Mon Oct 04, 2004 7:14 pm
Contact:

Post by SER »

Thanks all! :D
Here's something for low spec machines. It's a low poly cycle model around 500 poly/ original cycle model around 2500poly. Rename cycle.ase in the moviepack directory to cycle_high.ase; Unzip attached file to same directory and rename to cycle.ase... enjoy!
Attachments
cycle_low.zip
(37.22 KiB) Downloaded 376 times
User avatar
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448
Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
Contact:

Post by iceman »

SER any chance you could make a 1 poly single flat triangle shaped bike for me that works in both local and online games ?
Image He who laughs last, probably has a back-up
Image
Image
sorry about the large animated gif
User avatar
SER
Average Program
Posts: 84
Joined: Mon Oct 04, 2004 7:14 pm
Contact:

Post by SER »

iceman wrote:SER any chance you could make a 1 poly single flat triangle shaped bike for me that works in both local and online games ?
WTF?! 1 poly? :o Dude I'm not that good modeling. :P

How about 4 polys? :wink:
User avatar
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448
Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
Contact:

Post by iceman »

i dont mind 4 polys even my cruddy 400mhz amd k6-2 could handle that i think

why 4 polys ?
Image He who laughs last, probably has a back-up
Image
Image
sorry about the large animated gif
User avatar
SuPeRTaRD
Round Winner
Posts: 300
Joined: Fri Nov 05, 2004 11:53 pm
Location: bedlam
Contact:

Post by SuPeRTaRD »

u couldnt see 1 poly from 2 sides prolly

need at least two polys to see it from any direction

2 polys kinda folded but not touching

with 4 you could draw more of a bike shape on it
with texture

2 should be plenty tho

IMVHO
User avatar
philippeqc
Long Poster - Project Developer - Sage
Posts: 1526
Joined: Mon Jul 12, 2004 8:55 am
Location: Stockholm
Contact:

Post by philippeqc »

I've just posted the coordinates for a low poly count cycle

http://guru3.sytes.net/viewtopic.php?t=942&highlight=
Assuming a bike is normally 1 meter long, I've made a 5 polygon model: the front is at (0,0,0) and the cycle face -x (so the back is at about (1,0,0), so it may need correction:

all the points: in (x,y,z)
(0, 0.12,0)
(0, -0.12,0)
(1, 0.3, 0)
(1, -0.3, 0) (those 4 give the ground shape)
(0.2, 0, 0.3) top front vertex
(1.2, 0, 0.5) top back vertex

can someone try to model it.
the proportions are all wrong probably, but it seems like an ok shape on paper, but I was just unable to describe it in words.
probably the "ground" polygone can be skipped as it is never displayed, making it a 4 polygones model. (if I count them ok, 6 triangles are needed for it if the ground is ommited. 1 in front, one in back, and 2 for each sides.)
I felt like it needed to be posted again, just to prove that low count cycle exist without being Reggie the Regular Rectangle or Timmy the Trisomic Triangle.

-ph
Canis meus id comedit.
User avatar
SER
Average Program
Posts: 84
Joined: Mon Oct 04, 2004 7:14 pm
Contact:

Post by SER »

woot! ok here is a 8 poly cycle. But dude plz buy a new comp!
Attachments
cycle_really_low.zip
(1.76 KiB) Downloaded 406 times
User avatar
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448
Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
Contact:

Post by iceman »

thanks for the bike i'll try it soon 8)

in 20 years when ive finished paying off my mortgage and hopefully my kids have their own houses then maybe i could afford a new pc ? 8)
Image He who laughs last, probably has a back-up
Image
Image
sorry about the large animated gif
User avatar
philippeqc
Long Poster - Project Developer - Sage
Posts: 1526
Joined: Mon Jul 12, 2004 8:55 am
Location: Stockholm
Contact:

Post by philippeqc »

Wow!

Ok, i do not see any changes in the fps, but now the cycle look like something rather than just a blubish collection of pixels!

-ph

Still looking how to put a picture in a message! I mean not as an attachment, but directly in the message.
Attachments
Wow, look at the details. Doesn't it just make you want to play with that moviepack, the pixelly moviepack?
Wow, look at the details. Doesn't it just make you want to play with that moviepack, the pixelly moviepack?
low_poly_shot.JPG (7.78 KiB) Viewed 4924 times
Canis meus id comedit.
User avatar
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448
Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
Contact:

Post by iceman »

yeah i tried it but fps seems to be the same
spoke to ser about possibly using 1 pixel skins for all graphics :lol:

looks like im gonna have to hack the source
remove the bike all together and extrend the wall 1 meter forward to replace the empty space

hope this fixes my fps problems

if not then its gonna have to be a 2d over head engine (like nokia snake)
Image He who laughs last, probably has a back-up
Image
Image
sorry about the large animated gif
User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6711
Joined: Thu Dec 18, 2003 7:03 pm

Post by Tank Program »

2d over head would be neat, but i would think it'd make grinding very hard...
Image
User avatar
philippeqc
Long Poster - Project Developer - Sage
Posts: 1526
Joined: Mon Jul 12, 2004 8:55 am
Location: Stockholm
Contact:

Post by philippeqc »

This is just to attach the pictures on the guru3 forum rather than to load them from SER's computer everytime.
Attachments
Repost so the picture is on this forum
Repost so the picture is on this forum
Repost so the picture is on this forum
Repost so the picture is on this forum
Repost so the picture is on this forum
Repost so the picture is on this forum
Canis meus id comedit.
User avatar
SER
Average Program
Posts: 84
Joined: Mon Oct 04, 2004 7:14 pm
Contact:

Post by SER »

Nice! Thank you!
Post Reply