What it is it going to take to make a .4 stable release?

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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Tank Program
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Re: What it is it going to take to make a .4 stable release?

Post by Tank Program »

I think we've got some 128x128 icons somewhere.
Image
blondie
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Re: What it is it going to take to make a .4 stable release?

Post by blondie »

a simplified version of the icon from Lacka's armaunified work.

I traced out to make an svg, but the file format isn't allowed as an attachment

might be controversial, but we should probably harmonize whatever icon is used for the site/forums with the game. Obviously, right now and for the past ten years or whatever, they have matched, but if the visual renovation of armagetronad.net is going to happen, it might be worth considering at least icon consistency with the client, no?

it would be ideal if the picture of a lightcycle that is shown as the icon also matches what lightcycles actually look like in game as well. False advertising and all that.

anyway, big yellow png
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aP|Nelg
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Re: What it is it going to take to make a .4 stable release?

Post by aP|Nelg »

blondie wrote:it would be ideal if the picture of a lightcycle that is shown as the icon also matches what lightcycles actually look like in game as well. False advertising and all that.
Why are you worried about that? The icon looks nicer...
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Re: What it is it going to take to make a .4 stable release?

Post by blondie »

yeah, that's what false advertising means
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Ratchet
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Re: What it is it going to take to make a .4 stable release?

Post by Ratchet »

^ Lol
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Re: What it is it going to take to make a .4 stable release?

Post by Durf »

Image
Sexy icon
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compguygene
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Re: What it is it going to take to make a .4 stable release?

Post by compguygene »

Durf wrote:Image
Ugly icon
fixed
Armagetron: It's a video game that people should just play and enjoy :)
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Tank Program
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Re: What it is it going to take to make a .4 stable release?

Post by Tank Program »

It took me years to realise that was a picture of a lightcycle as soon from directly above it looking down. I'm not kidding. (And if that's not what it is, shoot me now.)
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Durf
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Re: What it is it going to take to make a .4 stable release?

Post by Durf »

Yea, it seems to be misleading; here's some pics with a top-down view:
Old Fashioned Light Cycle
Legacy Style Light Cycle
Kevin Flynn's Legacy Light Cycle

Though the following should clear things up:
Arcade Style Light Cycles
Classic Tron Game (man, games were so easy back then, give this a 10 minute try and you'll be done - next level of difficulty)



Though I agree with what's been said: Armagetron needs a more suitable (accurately portrayed) icon.
Either that or a new cycle model to match. (sidenote, I don't imagine it being too difficult to add custom cycle models as an option)
Is it a priority? You're asking someone who is "function before fashion" - IDC how ugly the icon or entire game is, so long as I have fun playing it and it works.
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aP|Nelg
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Re: What it is it going to take to make a .4 stable release?

Post by aP|Nelg »

Durf wrote:Image
Sexy icon
hah! I made that as the AI file icon on my CP:
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Re: What it is it going to take to make a .4 stable release?

Post by /dev/null »

haha, its always fun to reread what I said while shitfaced. My bad I guess?
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Re: What it is it going to take to make a .4 stable release?

Post by summereo3 »

sneaky spam.
Last edited by Z-Man on Wed Jul 29, 2015 10:32 pm, edited 1 time in total.
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Re: What it is it going to take to make a .4 stable release?

Post by /dev/null »

Yeah a game mode that can barely discern rubber is ******* high quality. This is another aspect of the devs being too lazy or stupid to fix an obviously broken thing because itll make a bunch of pussies cry.

I hope you get interaids. I will destroy you all.
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Re: What it is it going to take to make a .4 stable release?

Post by Jip »

Lucifer wrote:Updating the list:

* Automated builds: Working on that right now.
Any success here? I tried setting up a Jenkins for windows builds. But my old windows laptop just went dead :( so no help there sorry.
Lucifer wrote: * Merging Epsy's cockpit branch
Is it stable yet?
Lucifer wrote: * SDL2 support. SDL1.3 is apparently now going to be subject to bitrot, so to keep being able to build the game, we'll need to go with SDL2. Not really a choice on that. The previous concerns (before SDL2 had their drama, and compguygene: the drama I'm talking about was quite a long time ago, so it's not surprising that someone's picked up the glove and pushed SDL2 to release) about SDL2 support had a lot to do with keybinds and being able to migrate old configs to the new ones. I suspect we'll just ignore those concerns, though. But we'll see. ;)
Isn't it merged already?
Lucifer wrote: In terms of priorities, I consider the buildbot the highest priority right now. As soon as I can deploy it and have buildslaves for Windows and Mac OS, then we'll be able to actively develop for all three platforms supported.
The latest windows and OSX builds are way too old.
It would be also nice to give the community easy access to unstable builds (like the old beta.armagetronad.net). If it needs some coding for that, I can do it. It's pretty easy to get the latest builds from sourceforge and display the links on some page.
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