A jump feature!

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...

Want the feature?

Yes.
1
6%
No.
4
22%
Your a bloody moron for even suggesting this, Cyro.
9
50%
I really don't care either way.
3
17%
Your a genius, Cyro great idea! Since youre such a genius and this is open-source, Just develop it you self and create a mod installer while you're at it! The team has better things to do than listen to you Freeloader!!!
0
No votes
WTF is this poll for?
1
6%
 
Total votes: 18

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iceman
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Post by iceman »

Instead of jumping you could throw a small dog out of the cockpit which could dig a tunnel under the walls, and these tunnels could also be used as traps by commanding the dog to fill the hole while someone is using it :o :o :twisted:
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Jonathan
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Post by Jonathan »

Luke-Jr wrote:High wall:

Code: Select all

     _____
   _/xxxxx\_
  /  xxxxx  \
_/   xxxxx   \_
5 squares margin of error that will still successfully jump.
Lower wall:

Code: Select all

     _____
   _/     \_
  /xxxxxxxxx\
_/ xxxxxxxxx \_
9 squares margin of error that will succeed.
Actually, that would be 2.5 and 4.5. And rubber still works, adding more allowable MoE in direction dirDrive, right?

I thought you were talking about the length of walls...
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Luke-Jr
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Post by Luke-Jr »

Jonathan wrote:Actually, that would be 2.5 and 4.5.
Eh, I was just demonstrating why one is > the other... who knows if the form or whatever is accurate =p
Jonathan wrote:And rubber still works, adding more allowable MoE in direction dirDrive, right?
I think there should be 2 options: 1) use normal rubber; 2) use separate rubber (which can be 0)
Jonathan wrote:I thought you were talking about the length of walls...
Nope, height.

juwb
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Post by juwb »

I really REALLY want to see that chainsaw fight.

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TiTnAsS
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Post by TiTnAsS »

IMO this is a really stupid idea and going to far off track. If anything of the sort would happen i vote for icemans idea ><
Damn, it sure has been a while!

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SuPeRTaRD
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Post by SuPeRTaRD »

i vote for icemans idea too, or the aligator sex

Lyx
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Post by Lyx »

I voted "no" because IMHO the cycles themselves should not be able to trigger a jump. But with 3rd scenery (i.e. ramps or special fields) i wouldn't be against it(so, i'm neutral in terms of the arena causing a jump, but i'm against cycles being able to jump)

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iceman
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Post by iceman »

we need a self destruct button with a large explosion radius so that when you know your trapped and gonna die you can take a few players out with ya :twisted:
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Tank Program
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Post by Tank Program »

iceman wrote:we need a self destruct button with a large explosion radius so that when you know your trapped and gonna die you can take a few players out with ya :twisted:
I like that :twisted:.
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SuPeRTaRD
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Post by SuPeRTaRD »

so explosion radius' kill now? i heard they did but hadnt experianced it,.. is that a 2.8 thing? is it something the server can turn on/off ?

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Jonathan
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Post by Jonathan »

AFAIK it's a bug that's fixed now. It has killed me many times on Swampland.
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dlh
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Post by dlh »

I think its not the explosion, but rather the opponents cycle continuing through the wall, and you hit their "wall". If you time it correctly when you are trapped in a box, you can take someone out with you (in 0.2.7.1).

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Sabarai
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Post by Sabarai »

This has been a question for longer, and i still think it shouldn't be implemented.
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