What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
iceman
Reverse Adjust Outside Corner Grinder
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Jonathan
A Brave Victim
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by Jonathan » Sun Aug 28, 2005 7:11 pm
Luke-Jr wrote: High wall:
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_/xxxxx\_
/ xxxxx \
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5 squares margin of error that will still successfully jump.
Lower wall:
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_/ \_
/xxxxxxxxx\
_/ xxxxxxxxx \_
9 squares margin of error that will succeed.
Actually, that would be 2.5 and 4.5. And rubber still works, adding more allowable MoE in direction dirDrive, right?
I thought you were talking about the length of walls...
ˌɑrməˈɡɛˌtrɑn
Luke-Jr
Dr Z Level
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by Luke-Jr » Sun Aug 28, 2005 8:53 pm
Jonathan wrote: Actually, that would be 2.5 and 4.5.
Eh, I was just demonstrating why one is > the other... who knows if the form or whatever is accurate =p
Jonathan wrote: And rubber still works, adding more allowable MoE in direction dirDrive, right?
I think there should be 2 options: 1) use normal rubber; 2) use separate rubber (which can be 0)
Jonathan wrote: I thought you were talking about the length of walls...
Nope, height.
juwb
On Lightcycle Grid
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by juwb » Thu Sep 22, 2005 12:02 am
I really REALLY want to see that chainsaw fight.
TiTnAsS
Match Winner
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by TiTnAsS » Thu Sep 22, 2005 4:45 am
IMO this is a really stupid idea and going to far off track. If anything of the sort would happen i vote for icemans idea
Damn, it sure has been a while!
SuPeRTaRD
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by SuPeRTaRD » Tue Oct 11, 2005 9:03 am
i vote for icemans idea too, or the aligator sex
Lyx
On Lightcycle Grid
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by Lyx » Tue Oct 11, 2005 3:57 pm
I voted "no" because IMHO the cycles themselves should not be able to trigger a jump. But with 3rd scenery (i.e. ramps or special fields) i wouldn't be against it(so, i'm neutral in terms of the arena causing a jump, but i'm against cycles being able to jump)
iceman
Reverse Adjust Outside Corner Grinder
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Tank Program
Forum & Project Admin, PhD
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by Tank Program » Tue Oct 11, 2005 4:55 pm
iceman wrote: we need a self destruct button with a large explosion radius so that when you know your trapped and gonna die you can take a few players out with ya
I like that
.
SuPeRTaRD
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by SuPeRTaRD » Tue Oct 11, 2005 5:09 pm
so explosion radius' kill now? i heard they did but hadnt experianced it,.. is that a 2.8 thing? is it something the server can turn on/off ?
Jonathan
A Brave Victim
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by Jonathan » Tue Oct 11, 2005 6:58 pm
AFAIK it's a bug that's fixed now. It has killed me many times on Swampland.
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dlh
Formerly That OS X Guy
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by dlh » Tue Oct 11, 2005 8:02 pm
I think its not the explosion, but rather the opponents cycle continuing through the wall, and you hit their "wall". If you time it correctly when you are trapped in a box, you can take someone out with you (in 0.2.7.1).
Sabarai
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by Sabarai » Tue Oct 11, 2005 9:09 pm
This has been a question for longer, and i still think it shouldn't be implemented.