A jump feature!

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...

Want the feature?

Yes.
1
6%
No.
4
22%
Your a bloody moron for even suggesting this, Cyro.
9
50%
I really don't care either way.
3
17%
Your a genius, Cyro great idea! Since youre such a genius and this is open-source, Just develop it you self and create a mod installer while you're at it! The team has better things to do than listen to you Freeloader!!!
0
No votes
WTF is this poll for?
1
6%
 
Total votes: 18

CyroYanma
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A jump feature!

Post by CyroYanma »

Well, I saw this tony hawk tron themed commercial, and then tony jumps aver the enemy program's wall, and I'm thinking how awsome it would be for the game, however, in the interest of fair play, I believe that if factored into a later release of the game, there should be limitations: in an mp game all playerers could only jump twice, and in Sp it would be controled by the iq of the opponet bots.

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DrJoeTr0n
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Post by DrJoeTr0n »

and At the end the last two people left on the grid get out the cockpit and have a chainsaw fight!! Watch your Special Meter though! You can maybe do the 900degree spin slash! Then you mate with an alligator! But in interest in fair play, you dont get to choose which alligator you have sex with.

Luke-Jr
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Post by Luke-Jr »

Actually.....
How about these restrictions:
- Max jump height is 1 cycle wall height
- To jump a wall that height, you need REALLY good timing/lag
- Shorter walls are easier to jump
- No turning mid-air

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Jonathan
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Post by Jonathan »

Luke-Jr wrote:Actually.....
How about these restrictions:
- Max jump height is 1 cycle wall height
It should be a bit higher to fit a non-perfect parabola over it.
Luke-Jr wrote:- To jump a wall that height, you need REALLY good timing/lag
Lag? That would make it unfair for me on US servers (where US players are common). Or for them on European servers (where EU players are common). It's unfair already.
Luke-Jr wrote:- Shorter walls are easier to jump
Why?
Luke-Jr wrote:- No turning mid-air
Agreed. But not everyone may like it, so I'd make it an option.
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microbus
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Post by microbus »

:lol: Dr Joe :D

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Lucifer
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Post by Lucifer »

Why not make it an invincibility thing instead, where you can drive through walls for a period of time defined by a config option? That would make it so lag isn't that big of a deal comparitively...
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eggcozy
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Post by eggcozy »

I'd prefer ramps. I've never been a fan of turbo, and I suspect jumping would be similar (fun for a few rounds, but thats about it). Given the current state of the game though, I'd take better playability over anything.

edit: I'd prefer better servers as well. Whats with all the servers that are biased towards double binders (cycle_delay set too low)? Note: I double bind.

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Post by Luke-Jr »

Jonathan wrote:
Luke-Jr wrote:Actually.....
How about these restrictions:
- Max jump height is 1 cycle wall height
It should be a bit higher to fit a non-perfect parabola over it.
The idea would be that to jump a 1-cycle-wall-height wall, you need to make a perfect parabola ;)
Jonathan wrote:
Luke-Jr wrote:- To jump a wall that height, you need REALLY good timing/lag
Lag? That would make it unfair for me on US servers (where US players are common). Or for them on European servers (where EU players are common). It's unfair already.
Maybe rubber can be factored in somehow without making it insanely easy?
Jonathan wrote:
Luke-Jr wrote:- Shorter walls are easier to jump
Why?
Less perfect of a parabola needed to clear it.
Jonathan wrote:
Luke-Jr wrote:- No turning mid-air
Agreed. But not everyone may like it, so I'd make it an option.
Of course, all this stuff would be options... JUMP_HEIGHT, JUMP_RUBBER(?), JUMP_TURNING (# of turns allowed?)
eggcozy wrote:I'd prefer ramps.
Great idea :)
eggcozy wrote:edit: I'd prefer better servers as well. Whats with all the servers that are biased towards double binders (cycle_delay set too low)?
Proper recognition of double binding as part of strategy?

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Phytotron
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Post by Phytotron »

You're* a bloody moron for even suggesting this, Cyro.

And yes, that's the one I voted for. I think ramps are a horrible idea too, incidentally. And we all know I'm not even happy about some of the upcoming 0.2.8 features, because I think at that point they will have diverged way too far from the original Tron idea/inspiration -- may as well bring in weapons and powerups and the ability to fly and whatever else. It just ruins what was cool and fun to me about the game, but whatever.

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Jonathan
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Post by Jonathan »

Luke-Jr wrote:
Jonathan wrote:
Luke-Jr wrote:Actually.....
How about these restrictions:
- Max jump height is 1 cycle wall height
It should be a bit higher to fit a non-perfect parabola over it.
The idea would be that to jump a 1-cycle-wall-height wall, you need to make a perfect parabola ;)
Even for this one it's next to impossible.
Luke-Jr wrote:
Jonathan wrote:
Luke-Jr wrote:- Shorter walls are easier to jump
Why?
Less perfect of a parabola needed to clear it.
Why?
ˌɑrməˈɡɛˌtrɑn

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Post by Luke-Jr »

Jonathan wrote:
Luke-Jr wrote:
Jonathan wrote: Why?
Less perfect of a parabola needed to clear it.
Why?
High wall:

Code: Select all

     _____
   _/xxxxx\_
  /  xxxxx  \
_/   xxxxx   \_
5 squares margin of error that will still successfully jump.
Lower wall:

Code: Select all

     _____
   _/     \_
  /xxxxxxxxx\
_/ xxxxxxxxx \_
9 squares margin of error that will succeed.

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Lucifer
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Post by Lucifer »

Hmm, and your cycle's walls should still be made in the air (configurable, of course), so if you're grinding someone's wall who made a jump you'll continue to accelerate, making your jump that much different than his. Also, if you're grinding someone's wall that has been jumped, you won't be able to jump too close to the jump because of the wall in the air.

:)
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Post by Luke-Jr »

Lucifer wrote:Hmm, and your cycle's walls should still be made in the air (configurable, of course), so if you're grinding someone's wall who made a jump you'll continue to accelerate, making your jump that much different than his. Also, if you're grinding someone's wall that has been jumped, you won't be able to jump too close to the jump because of the wall in the air.

:)
Oooh, fun =D

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Phytotron
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Post by Phytotron »

::cries:: :cry:

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Lucifer
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Post by Lucifer »

Now that I think about it, turning in mid-air would be pretty cool too. Jump, turn, and then you're grinding the wall you just jumped.

Just think, you're approaching the rim wall while grinding another rim wall. So you jump, hit the rim wall, 180 towards the wall you were grinding, and then continue. The next person who hits that corner winds up between your two walls, like a round in a rail gun.

Edit: and for laps, you can switch out who's on the outside by a jump. That's pretty cool, isn't it? ;)
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