Slight changes to AIs
Slight changes to AIs
I think adding the option to change whether the AI stabs when attacking or not would be good esp. for servers that have rules like no stabbing or digging. Is there a way that I don't know or is this a good idea .
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--The less people speak of their greatness, the more we think of it.
--Dealing with backstabbers, there was one thing I learned. They're only powerful when you got your back turned.
--I don't have to attend every argument I'm invited to.
--The dumber people think you are, the more surprised they're going to be when you kill them.
--There are two types of people - those who come into a room and say, "Well, here I am!" and those who come in and say, "Ah, there you are."
--It doesn't matter what temperature a room is, it's always room temperature.
--You can't have everything in the world, where would you put it?
Re: Slight changes to AIs
I think the AI's only close on you when they are in certain states, like maybe close combat only. I don't know for sure. You can test the AI parameters locally and see if forbidding state changes affects the behavior. Of course, stopping AI's from state changes would also make them more predictable and boring. It's possibly changing "viewing range" might give you control over digs/stabs.xtrapoint wrote:I think adding the option to change whether the AI stabs when attacking or not would be good esp. for servers that have rules like no stabbing or digging. Is there a way that I don't know or is this a good idea .
Don't expect anyone to test it for you or have the answer. And if you don't know how to test it, well, it's time you opened up aiplayers.cfg and got to work.
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Re: Slight changes to AIs
I think there is already a "setting" that changes the AI's attacking behaviour
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Re: Slight changes to AIs
I wasn't aware that the AI bots had daggers or shovels. What game is this again?