That doesn't disable the sound for me though. Everything still makes sound like normal (I think?) I don't see (or hear ) the difference.Z-Man wrote:Ooh, yes indeed, though it has nothing to do at all with the error message . Looks like when I added back the engine sound, I forgot to make sure again that while the sound thread is actively mixing things, no game objects should be created or destroyed. That's clearly mixer action on a nonexistent object. Setting the sound quality to 'off' should avoid the crash.
I am going to test this now .. so I'll give my feedback when I crash or ... don't crash after a while.