Tron Legacy Edition of Armagetron
Tron Legacy Edition of Armagetron
Don't you guys think there ought to be an open source alternative to Tron: Evolution? I think so, anyways. The Armagetron developers and coders should totally make a Tron Legacy edition of Armagetron, or at least offer some Tron Legacy game modes, such as races and deathmatch where the light cycles aren't bound to angles when they turn. It would be so cool! Just saying. Haha what do all you guys think of this?
Re: Tron Legacy Edition of Armagetron
The turning can be simulated using a high value for arena_axes, and racing modes exist already.
Last edited by ppotter on Thu Dec 16, 2010 3:26 am, edited 1 time in total.
Re: Tron Legacy Edition of Armagetron
Yeah, we've pretty much covered everything except for...
Wait for it...
Ramps and flying!
Wait for it...
Ramps and flying!
Re: Tron Legacy Edition of Armagetron
I know that, but there aren't any popular deathmatch/free for all servers with a high setting on arena_axes. Plus, there are few servers with the value high enough to actually simulate the type of turning possible in Tron: Evolution. I'm just saying that Armagetron should encourage higher values on arena_axes for a more Tron: Legacy type feel.ppotter wrote:The turning can be synthesised using a high value for arena_axes, and racing modes exist already.
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Re: Tron Legacy Edition of Armagetron
Besides the obvious copyright issues, lightcycles shouldn't be turning like that, anyway.
Go play Pink Poney or Swear or something.
Go play Pink Poney or Swear or something.
Re: Tron Legacy Edition of Armagetron
Offtopic, but anyway.. it sort of has to do with TL
http://www.walmart.com/ip/tron-7/15051933
LOL! I bet those kids will also complain about lag and slides!
http://www.walmart.com/ip/tron-7/15051933
LOL! I bet those kids will also complain about lag and slides!
Re: Tron Legacy Edition of Armagetron
I'll say my usual thing. Netcode and collision detection engine code are optimized for sharp turns. They'd be total crap at smooth turning. Smooth turning would require tons of all new code, and while you're writing that, you can write an all new game.
Re: Tron Legacy Edition of Armagetron
I tried this a while back
Still think it would be a cool feature.
http://forums3.armagetronad.net/viewtop ... =4&t=19608
Still think it would be a cool feature.
http://forums3.armagetronad.net/viewtop ... =4&t=19608
The knack of flying is learning how to throw yourself at the ground and miss.
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Re: Tron Legacy Edition of Armagetron
Haha, I obviously see where Z is coming from on this. The legacy version of light cycles is a completely different game that would require years of work. Having said that, it looks like it would be a fun game. So if anyone would like to program it.................Z-Man wrote:I'll say my usual thing. Netcode and collision detection engine code are optimized for sharp turns. They'd be total crap at smooth turning. Smooth turning would require tons of all new code, and while you're writing that, you can write an all new game.
Re: Tron Legacy Edition of Armagetron
Someone did program it. It's called Tron: Evolution.
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Re: Tron Legacy Edition of Armagetron
Actually i heard that the game kinda sucked & lacked the multilayer i crave.
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Re: Tron Legacy Edition of Armagetron
Really? The stuff I've read is that they've worked it to be primarily multiplayer, with single player more as a training ground.
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Re: Tron Legacy Edition of Armagetron
I'll have to check it out.
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Re: Tron Legacy Edition of Armagetron
It would be totally ironic if they didn't make whatever Tron Legacy game they produce open source.
Re: Tron Legacy Edition of Armagetron
inorite? Free software was Kevin Flynn's dream. Stupid ENCOM.