player name

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
spark
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player name

Post by spark »

alright, im shure theres a good reason for the restrictions on how many digits that can be used in your screen name. but i think in future armagetron updates there should be more room for color codes in your name.
what do you guys think?
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Z-Man
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Re: player name

Post by Z-Man »

spark wrote:theres a good reason for the restrictions on how many digits that can be used in your screen name.
Selective QFT.
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Jonathan
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Re: player name

Post by Jonathan »

ˌɑrməˈɡɛˌtrɑn
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sinewav
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Re: player name

Post by sinewav »

spark wrote:what do you guys think?
I think it's a bad idea.
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Re: player name

Post by Tobe »

I find the name system perfect. You have 15 characters for a regular/çøôl name and 1 color (the name is usually the color of your bike); if you use a 2nd color, you still have 7 characters for your name. More characters in your name may cuase names even LONGER looking than my ingame name lol as well as the gameboards and things having to either be bigger or shrink the text.
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Word
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Re: player name

Post by Word »

i think we should shorten it to 4 letters for the nick and 8 letters for the clantag.
spark
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Re: player name

Post by spark »

Jonathan wrote:Are you this guy?
LMFAO
spark
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Re: player name

Post by spark »

anyway, thank you all for your input. cya around!
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Re: player name

Post by epsy »

You're welcome!
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Titanoboa
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Re: player name

Post by Titanoboa »

Actually word, special room for a team tag would not be such a bad idea I think.

that would make features like hiding tags over the cycle on the grid (show name only) or clan stats in some servers possible.

Most* devs aren't in clans though so I doubt they see it as a useful feature and I don't know how we'd make them see it as one. :p

*lol
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AI-team
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Re: player name

Post by AI-team »

I like this idea :D
  
 
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sinewav
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Re: player name

Post by sinewav »

Titanoboa wrote:...or clan stats in some servers possible.
:roll: Yeah, good idea...

Code: Select all

.:EvL_Player 1: hay we got the server to ourselves. let's ruin R's stats! >:-D
.:EvL_Player 2: Yeah!
.:EvL_Player 2 renamed to _~R~_Player 2.
.:EvL_Player 1 core dumped _~R~_Player 2 for 1 points
_~R~_Player 2: :D
.:EvL_Player 1: :D
Tobe
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Re: player name

Post by Tobe »

^ LOL!

We'll it could be like a ladle/irc pickup only thing
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Z-Man
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Re: player name

Post by Z-Man »

Titanoboa wrote:that would make features like hiding tags over the cycle on the grid (show name only) or clan stats in some servers possible.
Hmm, now I have to admit you make a strong case there.
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Titanoboa
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Re: player name

Post by Titanoboa »

sinewav wrote:

Code: Select all

.:EvL_Player 1: hay we got the server to ourselves. let's ruin R's stats! >:-D
.:EvL_Player 2: Yeah!
.:EvL_Player 2 renamed to _~R~_Player 2.
.:EvL_Player 1 core dumped _~R~_Player 2 for 1 points
_~R~_Player 2: :D
.:EvL_Player 1: :D
the way names can be locked to certain IP's or logins (I'm 90% sure that's the case?), I guess tags could be locked to logins as well. There's no reason to get into technicalities yet (I have a way that'd work), but I understand your scepticism :P
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