/players

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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Paradox
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/players

Post by Paradox »

I was in durka durka land and noticed that the /players output has changed

Problem is that the names with strange characters are displayed unfiltered making it impossible to send that player a PM

The old /players listed filtered names, I hope this is just a bad config in DDL and not a bug

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sinewav
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Re: /players

Post by sinewav »

Related: /teams

I've noticed how /teams lists the team you are on before the other team, which usually requires you to scroll up in the console quite a few lines. Shouldn't it be the other way around? Or does it just print out 'team 1', 'team 2', 'etc...' and I'm always on team one for some reason?

I don't really know what I'm talking about here. :|

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dlh
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Re: /players

Post by dlh »

sinewav: /myteam

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Z-Man
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Re: /players

Post by Z-Man »

I'm unaware of any change, but you still can PM players via the filtered name.

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kyle
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Re: /players

Post by kyle »

i think Paradox means that it now displays coloured names instead of the filtered name and Paradox is not sure how to replace symbols in order to get the correct name.

A simple change could fix that. where we have the () or for logged in ( [email protected], owner) just add the filtered name in there for players that are not authenticated. I think that is a 1 line change.
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DDMJ
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Re: /players

Post by DDMJ »

kyle wrote:A simple change could fix that. where we have the () or for logged in ( [email protected], owner) just add the filtered name in there for players that are not authenticated. I think that is a 1 line change.
Yes, but won't that be just pointless 99% of the time?

i.e.:

ct|kyle ([email protected], owner) (ct|kyle)
Durka pwns kyle ([email protected], remote user) (Durka_pwns_kyle)

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dlh
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Re: /players

Post by dlh »

If you use 0.3, use tab completion. If you use 0.2.8, use a unique substring of the name you can type (Foo ø → /msg Foo yo), or do the trivial letter replacements yourself with this technique (« clan » Föø → /msg foo hi). You are not required to enter the full username to message, only a substring.

I don't think crowding /players with more information is a solution.

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sinewav
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Re: /players

Post by sinewav »

dlh wrote:sinewav: /myteam
nowai, awesome. thanks!

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kyle
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Re: /players

Post by kyle »

DDMJ wrote:
kyle wrote:A simple change could fix that. where we have the () or for logged in ( [email protected], owner) just add the filtered name in there for players that are not authenticated. I think that is a 1 line change.
Yes, but won't that be just pointless 99% of the time?

i.e.:

ct|kyle ([email protected], owner) (ct|kyle)
Durka pwns kyle ([email protected], remote user) (Durka_pwns_kyle)
No, I am saying
ct|kyle ([email protected], owner)
Durka (durka)
aka only if you are not authenticated then display the filtered name, else display authenticated name
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epsy
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Re: /players

Post by epsy »

I can't remember exactly why, but I know it wont work out.

Solutions:
1/ don't have crazy-stupid-looking nicks
2/ don't talk to people who have crazy-stupid-looking nicks
2/ guess it

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