ZOMBIES

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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SolaR
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ZOMBIES

Post by SolaR »

I would like to see a zombie mode come in play for Armagetron soon!
Suggestions on Zombie Mode;

No cycle walls
Cycle Shoot
Zombies who kill norms, they restart to zombies starting and bike becomes grey.

I designed a simple map that may come in handy if this happens..


Code: Select all

<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0.dtd">
<Resource type="aamap" name="zombies" version="1.0.1" author="solar" category="projects">
 <Map version="0.2.8">
  <World>
   <Field>
   <Axes number="4"/>

   <Spawn x="592" y="-576" xdir="1" ydir="0"/>
   <Spawn x="592" y="-592" xdir="1" ydir="0"/>
   <Spawn x="592" y="-608" xdir="1" ydir="0"/>
   <Spawn x="592" y="-624" xdir="1" ydir="0"/>
   <Spawn x="592" y="-640" xdir="1" ydir="0"/>
   <Spawn x="656" y="-576" xdir="-1" ydir="0"/>
   <Spawn x="656" y="-592" xdir="-1" ydir="0"/>
   <Spawn x="656" y="-608" xdir="-1" ydir="0"/>
   <Spawn x="656" y="-624" xdir="-1" ydir="0"/>
   <Spawn x="656" y="-640" xdir="-1" ydir="0"/>
   <Spawn x="592" y="-656" xdir="1" ydir="0"/>
   <Spawn x="656" y="-656" xdir="-1" ydir="0"/>

   <Zone effect="death">
    <ShapeCircle radius="10">
     <Point x="640" y="-2016"/>
    </ShapeCircle>
   </Zone>

   <Wall height="50">
    <Point x="448" y="-384"/>
    <Point x="800" y="-384"/>
    <Point x="800" y="-784"/>
    <Point x="448" y="-784"/>
    <Point x="448" y="-384"/>
   </Wall>
   <Wall height="50">
    <Point x="640" y="-560"/>
    <Point x="768" y="-560"/>
    <Point x="768" y="-416"/>
    <Point x="480" y="-416"/>
    <Point x="480" y="-560"/>
    <Point x="608" y="-560"/>
   </Wall>
   <Wall height="50">
    <Point x="608" y="-544"/>
    <Point x="640" y="-544"/>
   </Wall>
   <Wall height="50">
    <Point x="608" y="-544"/>
    <Point x="608" y="-496"/>
   </Wall>
   <Wall height="50">
    <Point x="640" y="-544"/>
    <Point x="640" y="-496"/>
   </Wall>
   <Wall height="50">
    <Point x="560" y="-544"/>
    <Point x="688" y="-544"/>
   </Wall>
   <Wall height="50">
    <Point x="656" y="-736"/>
    <Point x="592" y="-736"/>
   </Wall>

   </Field>
  </World>
 </Map>
</Resource>
http://home.cogeco.ca/~sbartsch/zombies.bmp
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epsy
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Re: ZOMBIES

Post by epsy »

SolaR wrote:No cycle walls
Tell me how this belongs to armagetron.
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ed
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Re: ZOMBIES

Post by ed »

epsy wrote:
SolaR wrote:No cycle walls
Tell me how this belongs to armagetron.
Right alongside zombies and shooting.
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sinewav
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Re: ZOMBIES

Post by sinewav »

It seems to me that you should really play Resident Evil instead. :wink:

But to appease my boredom/curiosity, let's talk about how we can do this without new development.
  • No Cycle walls....................................Check.

    Shooting...........................................Check.

    Zombies who kill norms,
    they restart to zombies starting
    and bike becomes grey.......................Uh, no.
Are you talking about team swapping during a round? What's wrong with the regular sty-patch zombies chasing everyone until a winner is left? Because it's something that can already be done, and would probably be just as fun.
Last edited by sinewav on Tue Dec 09, 2008 3:02 am, edited 1 time in total.
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Z-Man
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Post by Z-Man »

Also, what's the point (goal) of this mode?
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SolaR
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Re-

Post by SolaR »

To see if the zombie will take out all the "good guys" before time runs out?

If its allready made, maybe my eyes are not wideopn when seeing the server list. *Runs off and finds out*
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ender
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Post by ender »

Um... In the movie once off the grid the cycles had no walls :P

Plus I like the game idea, sounds fun.
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sinewav
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Post by sinewav »

ender wrote:Um... In the movie once off the grid the cycles had no walls
True, but that's not the point of Arma. :) The part "off the grid" is what I attempted to recreate with Advanced Racing. I kind of see where you're coming from though.

I'm always conflicted about stuff like this. One part of me says "that's not Tron, that's totally lame." And the other part says "cool, it nice to push the limits of what could or should be done." So, I'm officially in favor of a zombie server, but I'm also forced to hate it too. haha!
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