Display List Feedback Thread

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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Z-Man
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Display List Feedback Thread

Post by Z-Man »

There, I asked about feedback about your experiences with the latest alpha build and the various display list settings. To repeat the relevant information:

We need you to
- get the new client build
- start it, go to the System Setup/Display Settings/Performance Tweaks menu
- make sure "Display Lists" is on "Create and Call".
- play some minutes/hours

Then, please report back, even if there was no crash, stating your operating system and graphics card; it's best to quote the GL_RENDERER, GL_VENDOR and GL_VERSION lines from your user.cfg. For the release, we may have to only allow the optimizations to be active with drivers we know to be working. That means if you don't give your "it's working" report, you won't get the full graphics performance in the final release.

A success report could look like this:
Some Guy wrote:Works fine in all settings here on Kubuntu 6.06 LTS. No crashes, no noticed rendering artifacts. Hardware info from user.cfg:

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GL_RENDERER GeForce FX 5200/AGP/SSE2/3DNOW!
GL_VENDOR NVIDIA Corporation
GL_VERSION 2.0.2 NVIDIA 87.76
Fastest setting is "Compile and <Bla>". Tested configurations: Moviepack, non Moviepack, high rim, low rim, sparks, no sparks, explosions, no explosions, upper and lower sky, HUD and no HUD.
Failure reports should be more detailed, and it's best to put them into one thread per GPU manufacturer, like this one. The thread title should contain your rough GPU type (not "GeCube NVidia 8952 SX Special Edition", NVidia is enough), and OS.
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Jonathan
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Post by Jonathan »

I tried a few local rounds with 3 bots on my PowerBook, which still runs OS X 10.4.11. OpenGL info as it appears in user.cfg and everywhere else:
GL_RENDERER: ATI Radeon 9600 OpenGL Engine
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 1.5 ATI-1.4.18

No problems no matter what I set display lists to. Create and Call and Create and Execute were a significant improvement over Off. Not sure which of the two is faster.

Config: no moviepack because I didn't bother to install one, high/low rim, sparks on/off, explosions only on, both skies on/off, HUD on/off, mirror on/off.
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Post by Lacrymosa »

Played some local rounds as well on Vista.

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GL_RENDERER GeForce 7650 GS/PCI/SSE2
                   GL_VENDOR NVIDIA Corporation
                  GL_VERSION 2.1.2
No problems, but I didn't tested it with a moviepack.
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Post by epsy »

Code: Select all

                 GL_RENDERER Mesa DRI Intel(R) 915G 20061017 x86/MMX/SSE2
                   GL_VENDOR Tungsten Graphics, Inc
                  GL_VERSION 1.3 Mesa 6.5.2
no crash so far except with a composite manager on, where arma quits without leaving an usualy exit code [ according to my WM ]

fps increase is quite huge
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Post by Monkey »

Playing since December 2006
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Post by Monkey »

Z-Man wrote:What are the GL_* strings for the Intel chip?
Z-Man: To test the Intel chip (which is on my old motherboard) I will have to fully dismantle my current computer and replace its motherboard. Of course I am happy to do this for Arma. If you will need any more information other than GL_RENDERER, GL_VENDOR and GL_VERSION then please tell me now so I don't have to do this process more than once.

I will put my results on Launchpad and then go to Mesa with details of both chips. I will put any further information, feedback and updates on Launchpad too.
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Post by Z-Man »

If it's a chore, then don't do it :) I bet it's also Mesa DRI anyway, if the error is the same. I got the exact same assertion failure with software mesa.
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Post by epsy »

strange, i never got that on my i915
(at least i think so, it might be the cause of ton of X crashes)
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Post by Monkey »

Ok, I have re-tested the Intel i810 onboard graphics chip on my old motherboard and added the necessary information to a comment after my bug report on Launchpad.

https://bugs.launchpad.net/armagetronad/+bug/245925

I tried to also test the S3 ProSavage8 onboard graphics chip on my current motherboard but it seems to be broken (not that I care when I have an ATI Radeon).
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Post by Monkey »

Changing a setting in my BIOS allowed my S3 ProSavage8 onboard graphics chip to work. It crashed Arma exactly like the i810 and ATI Radeon 9200.
Playing since December 2006
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Post by hoop »

never crashed under Ubuntu 6.06 LTS
Now I've Upgraded to 8.04 LTS, and recompiled the alpha: crashes after a few seconds in any server.

sound card Realtek ALC650F

Code: Select all

GL_RENDERER Mesa DRI R200 20060602 AGP 8x x86/MMX+/3DNow!+/SSE TCL
GL_VENDOR Tungsten Graphics, Inc.
GL_VERSION 1.3 Mesa 7.0.3-rc2
edit: why did I post my sound card model? :o
the graphic card is an ATI Radeon 9200 SE 128
Last edited by hoop on Wed Aug 06, 2008 1:10 am, edited 2 times in total.
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Z-Man
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Post by Z-Man »

Do you get the same assertion failure error as Monkey reported?
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Post by hoop »

exactly
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