When i'm playing a bit of time, it appears a message of error that says: Warning in real sn_Sendplanned in src/network/nnetwork.cpp:2822
if somebody knows that means or if to somebody appears this message too.
if somebody can give me a answer...
my english isn't very well but... I hope your answers.Thanks.
error in the game
There is an entry in the FAQ that may be relevant:
http://wiki.armagetronad.net/index.php/ ... l_Cores.29
Basically, the timer we're using is unreliable in some situations (not our fault), one of them being AMD dual core systems, the other being some overclocked systems. The linked text tells you what do to if you have a dualcore system, and if your system is overclocked, well, stop that
To other developers: is there maybe a better timer available in Windows? We're using the QueryPerformaceCounter, and unfortunately it almost makes sense for that to be unreliable for real timekeeping purposes. If there is none, we can always detect glitches and revert to the plain old 18 ticks per second resolution system timer, it sucks but it has worked before.
http://wiki.armagetronad.net/index.php/ ... l_Cores.29
Basically, the timer we're using is unreliable in some situations (not our fault), one of them being AMD dual core systems, the other being some overclocked systems. The linked text tells you what do to if you have a dualcore system, and if your system is overclocked, well, stop that
To other developers: is there maybe a better timer available in Windows? We're using the QueryPerformaceCounter, and unfortunately it almost makes sense for that to be unreliable for real timekeeping purposes. If there is none, we can always detect glitches and revert to the plain old 18 ticks per second resolution system timer, it sucks but it has worked before.
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According to this, we're already doing the best we can.