Bug Report
Bug Report
In 2.7 there is a color bug.
you cant have a color code in youre name and have your bike and tail a different color at the same time...
I hope that this bug and Rips (I think there technicalyu bugs)can be fixed in the next version of Armagetron.
you cant have a color code in youre name and have your bike and tail a different color at the same time...
I hope that this bug and Rips (I think there technicalyu bugs)can be fixed in the next version of Armagetron.
- iceman
- Reverse Adjust Outside Corner Grinder
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these are also bugs
cycle_brake negative (press brake for turbo)
cycle_accel negative (grinding slows you down)
winzone_initial_size negative (win zone starts large gets smaller then bigger again !)
the list could go on and on
some of these bugs i would call features and should be left in the game
the bike & wall color bug does no harm at all and helps distinguish between players
i can understand why you removed the text color bug to stop the name spoof hack but maybe instead of removing color completely you should just check the color code for valid length and only remove it if nessesary
cycle_brake negative (press brake for turbo)
cycle_accel negative (grinding slows you down)
winzone_initial_size negative (win zone starts large gets smaller then bigger again !)
the list could go on and on
some of these bugs i would call features and should be left in the game
the bike & wall color bug does no harm at all and helps distinguish between players
i can understand why you removed the text color bug to stop the name spoof hack but maybe instead of removing color completely you should just check the color code for valid length and only remove it if nessesary
- Lucifer
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While I would agree that some of these should be left as features, I'd tend towards rearranging them completely to make them more supportive of other things. Such as instead of a win zone being either a win zone or a kill zone, how about just changing your cycle accel while you're in it? Anyway, without getting off on a tangent...iceman wrote:these are also bugs
cycle_brake negative (press brake for turbo)
cycle_accel negative (grinding slows you down)
winzone_initial_size negative (win zone starts large gets smaller then bigger again !)
the list could go on and on
some of these bugs i would call features and should be left in the game
the bike & wall color bug does no harm at all and helps distinguish between players
i can understand why you removed the text color bug to stop the name spoof hack but maybe instead of removing color completely you should just check the color code for valid length and only remove it if nessesary
I'd suggest the bike and wall color bug *should* have been removed, in order to make way for a better way of handling it. Which, iirc, is what's planned right now, possibly with code to support it already in place.
- Lucifer
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Great, that would be great. The only thing I'm seeing is that there is a fairly decent chance it wasn't possible to do so, or that someone embarked on this mission with exactly that goal and then had to turn away from it before finishing (a common phenomena in open source projects).iceman wrote:i still think i would have left the bike & wall thing in until the new menu driven? feature was fully tested
I'd suggest that while we want to think critically, we don't want to try to micromanage the project, since they're not likely to accept our micromanagement and it would just be counter-productive.
Not trying to make mountains out of molehills, I just see several emails a day cross the many developer's lists I follow that come from people who aren't ever going to actually rip open the code and work on it telling the developers who are working on it how to program.
- Tank Program
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- Lucifer
- Project Developer
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Have you tried cygwin? Armagetron *should* compile with Cygwin, but you will have to spend some time with it to make it. It'll use the GNU build stuff that's already there, but since it uses MingW for the winAPI headers you'll have to tweak AA a tad to make it work right. I've managed to get several projects to build with Cygwin, I can help a bit. You may need to build and install SDL first, and you might need to cygwin dll's to run it.iceman wrote:the only reason im not working on this myself is because im still unable to find a c++ compiler that is both compatible with windows 98 and will compile armagetron
now if armagetron was written in assembler i have plenty of assemblers that work just fine
plans, plans
I also planned on either redoing the color code, allowing for more colors/more control over the two tone lines, or (And ill probably do this first since from first glance it looks easier) add menu support for it.
- Lucifer
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http://www.cygwin.com/iceman wrote:yeah i could do with some help just to get me going
i might be able to arrange access to a fast connection for downloading the compiler and librarys
gots some urls for me
much thanks
It was once an independent company, now they're owned by RedHat. The whole system is open source, so it satisfies the problem of requiring a proprietary build system to build open source software in Windows. (So naturally I'm all over making open source apps build with Cygwin. In fact, it's what I use on the occasion that I get stuck programming on Windows and I can't just use Python)