Armagetron Terminology

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chah
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Re: Armagetron Terminology

Post by chah »

Mkay1 wrote:What doesn't, out of context.
I like that box.
Don't hate the player, hate the entire clan.

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Mkay1
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Re: Armagetron Terminology

Post by Mkay1 »

That box of what, condoms?

Hoax
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Re: Armagetron Terminology

Post by Hoax »

are we just making up terms for things so we can post them here and look like we know something
not everything has to be branded with a stupid abbreviation

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Phytotron
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Re: Armagetron Terminology

Post by Phytotron »

Hoax wrote:are we just making up terms for things so we can post them here and look like we know something
not everything has to be branded with a stupid abbreviation
Thank you.

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Lord Pein
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Re: Armagetron Terminology

Post by Lord Pein »

Phytotron wrote:
Hoax wrote:are we just making up terms for things so we can post them here and look like we know something
not everything has to be branded with a stupid abbreviation
Thank you.
+1
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DDMJ wrote:Good idea...but what if the arma player is Luke-jr :?

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apparition
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Re: Armagetron Terminology

Post by apparition »

I don't know how this thread should really work, but would any of these fit:
TST
WST
Shrink
Gank
Leech
Sweep(er(s)) - (simple, I know, but a lot of people don't know what a sweeper does and why... apparently ;))
Double Def
Speed Hole

Maybe?

Olive
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Re: Armagetron Terminology

Post by Olive »

sweepbox and castle def.

imo there is a slight distinction,
castle def being a 2-man defense, hiding inside each others tails
sweepbox being a box held up by the sweepers with an inside def.
Olive a.k.a ZeMu, MoonFlower & chicken.

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Phytotron
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Re: Armagetron Terminology

Post by Phytotron »

Pfft, Castle Defense:
Starcastle.png
Starcastle.png (5.8 KiB) Viewed 2750 times
That's actually what I had in mind way back when. Having two players, one circling within the other, in opposite directions.


Sweepbox sounds like a jugband instrument. Brush a hand-held broom against a box open on one end to amplify the sound. Replaces the sound of brushes on a snare.

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sinewav
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Re: Armagetron Terminology

Post by sinewav »

hahaha, nice.

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Re: Armagetron Terminology

Post by Olive »

w/e
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Lord Pein
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Re: Armagetron Terminology

Post by Lord Pein »

Step defense is the way to go! It allows for a lot of offense while defending with easy recovery, and is also very flexible with the shaping as the round goes on. Downside is that it is very difficult to cover holes.
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Thursday July 22nd 2010: Airman's team beat Lizmatic's team in fortress.
DDMJ wrote:Good idea...but what if the arma player is Luke-jr :?

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Desolate
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Re: Armagetron Terminology

Post by Desolate »

How does it allow for offense

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INW
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Re: Armagetron Terminology

Post by INW »

The best defense is a good offense.

My defense is a speed step. Long steps with a lot of speed.

If the defender is faster than the attacker, def wins!

With speed, the def can pull out in front of someone or just hold the zone.

If you watched my defense last ladle, you would know ;)

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sinewav
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Re: Armagetron Terminology

Post by sinewav »

INW wrote:If you watched my defense last ladle, you would know ;)
:? But, didn't your team get eliminated in the opening round last Ladle?

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Lord Pein
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Re: Armagetron Terminology

Post by Lord Pein »

Desolate wrote:How does it allow for offense
Careful wall and speed management ruins sweepers.
Image
http://i52.tinypic.com/11ipyet.png
Thursday July 22nd 2010: Airman's team beat Lizmatic's team in fortress.
DDMJ wrote:Good idea...but what if the arma player is Luke-jr :?

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