Hole At the Start? (Works better in 8v8 than 6v6)

Anything about how you get those awesome core-dumps, or why you don't get them...
User avatar
DDMJ
Reverse Outside Corner Grinder
Posts: 1882
Joined: Thu Jun 08, 2006 12:15 am
Location: LA, CA, USA, NA
Contact:

Hole At the Start? (Works better in 8v8 than 6v6)

Post by DDMJ »

I noticed that since there are more players in an 8v8 (duh), you could have position #1 suicide-hole the wall in front of him (since he hasn't used any rubber at the start) and then have position #2 or #3 (the one doing this should not double-grind at the start so he can save rubber) go through and then grind for an easy center attack...does that make sense?

Here, I drew it up:

Image

What's better...normal 8v8 or 8v7 with 1 player (potentially) in the enemy's zone? :o

User avatar
Mkay1
Shutout Match Winner
Posts: 1146
Joined: Mon Jun 01, 2009 4:35 pm
Contact:

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Mkay1 »

Well, there would be a dead tail in tour defense.

User avatar
Titanoboa
Reverse Outside Corner Grinder
Posts: 1791
Joined: Sun Feb 22, 2009 8:07 pm

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Titanoboa »

wouldn't it make more sense in a way that the pos 2 makes the hole which would block the enemy center off, and the pos 1 has 5 rubber left for center attacking.

Big weakness is of course that you'd leave your own center wide open, and fall into a player disadvantage (in numbers, at least).

(@Mkay: the dead tail would disappear fast enough for the def to set up normally)

User avatar
sinewav
Graphic Artist
Posts: 6334
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by sinewav »

I invented that.

Concord
Reverse Outside Corner Grinder
Posts: 1661
Joined: Sun Oct 21, 2007 5:24 pm

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Concord »

5 months ago, no less.

Hoax
Shutout Match Winner
Posts: 892
Joined: Sun Jun 18, 2006 5:24 pm
Location: UK

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Hoax »

The success of this would be for how long it takes the other team to get wise

User avatar
DDMJ
Reverse Outside Corner Grinder
Posts: 1882
Joined: Thu Jun 08, 2006 12:15 am
Location: LA, CA, USA, NA
Contact:

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by DDMJ »

Hoax wrote:The success of this would be for how long it takes the other team to get wise
You could say the same with the "torpedo" tactic. This is supposed to be a one-round buzz-kill.

Hoax
Shutout Match Winner
Posts: 892
Joined: Sun Jun 18, 2006 5:24 pm
Location: UK

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Hoax »

Yes like all tactics eventually. I'm pretty sure this would work for more than 1 round against a team like vcl :D:D:D

Goodygumdrops
Round Winner
Posts: 245
Joined: Thu Jun 08, 2006 2:39 am

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Goodygumdrops »

Hoax wrote:I'm pretty sure this would work for at least a whole match against a team i was sweeping for
The once and future "I told you so."

User avatar
Joe
Core Dumper
Posts: 161
Joined: Fri Aug 27, 2004 6:11 am
Location: C eh N eh D eh
Contact:

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Joe »

Goodygumdrops wrote:Reigning Champion of: Durka's mom
owned

Hoax
Shutout Match Winner
Posts: 892
Joined: Sun Jun 18, 2006 5:24 pm
Location: UK

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Hoax »

hahaha very efficient goody considering your condition :P

User avatar
apparition
Match Winner
Posts: 628
Joined: Sun Dec 03, 2006 9:59 am
Location: The Mitten, USA

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by apparition »

sinewav wrote:I invented that.
Agreed. We have plenty of proof. Durka's so behind the times. Although I did see him playing the other day. Yeah, he didn't even miss rounds to text either!

User avatar
Titanoboa
Reverse Outside Corner Grinder
Posts: 1791
Joined: Sun Feb 22, 2009 8:07 pm

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Titanoboa »

DDMJ wrote:[img]
Just FYI, that "suicide" will give away 2 points, but

nt!

Concord
Reverse Outside Corner Grinder
Posts: 1661
Joined: Sun Oct 21, 2007 5:24 pm

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by Concord »

Also, position 3 makes the hole. Position three has to grind or your team is screwed. Also, position 1 has to cover center while the hole develops.

User avatar
DDMJ
Reverse Outside Corner Grinder
Posts: 1882
Joined: Thu Jun 08, 2006 12:15 am
Location: LA, CA, USA, NA
Contact:

Re: Hole At the Start? (Works better in 8v8 than 6v6)

Post by DDMJ »

Titanoboa wrote:
DDMJ wrote:[img]
Just FYI, that "suicide" will give away 2 points, but

nt!
How?
Concord wrote:Also, position 3 makes the hole. Position three has to grind or your team is screwed.
Position 3 is grinding...

Post Reply