Generally, responsibilities are divided as such:
- Position 1 "defends" the zone while tying to stay alive as long as possible, as close to the center as possible.
- Position 2 "attacks" opponents by directly confronting players or disrupting mazes after first helping Position 1 set up.
- Going forward a short distance before turning towards center and defending clockwise (A2/B3, B4, B5...)
- Turing toward center immediately then turning left to defend counter-clockwise (A2, B5, B4, B3, C3...)
- Less commonly, turing toward center immediately then turning right to defend clockwise (A2, B5, B6, A3, A4...)
What I want to know is if it makes more sense for Position 2 to take the opposite side of Position 1 and occupy more space in proximity to each other rather than leaving to reach the other side? For example, Pos 1 takes A2, B5, B4, B3, and Pos 2 takes A3, B8, B9, A4...)
I know you can't predict what opponent's will do, but usually Position 1 will commit to one of the three basic starts immediately when the round begins. Is it helpful for Position 2 to know ahead of time and have a plan to react? I hear people frustratingly complain "what are these starts?" all the time, but I've yet to really hear people describe starts in concrete terms. Maybe it's time to formalize some of them? Would that further the game mode and create an easier way to bring more players into TST instead of this trial by fire approach?