cycle_wall_lengths resetting

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Vibe
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Joined: Sun Jun 06, 2010 11:03 am

cycle_wall_lengths resetting

Post by Vibe »

So my cycle_walls_length resets from the value of 300 that I have in the settings_custom.cfg to -1 at the beginning of each new round. I've placed cycle_walls_length, sp_walls_length, and walls_length at 300 in the settings_custom.cfg file, and still have the problem. Any ideas?

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Jip
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Re: cycle_wall_lengths resetting

Post by Jip »

Use WALLS_LENGTH instead of CYCLE_WALLS_LENGTH

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INW
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Re: cycle_wall_lengths resetting

Post by INW »

What map are you using in the server? It could be a setting inbedded in the map and if walls_length is set in the map by default...that's stupid.

Vibe
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Joined: Sun Jun 06, 2010 11:03 am

Re: cycle_wall_lengths resetting

Post by Vibe »

Not quite sure, they were settings I got from a friend. Probably a jumbled mess, but I'm a noob at this, so I don't know. Here's the settings_custom.cfg . The only things that bug me are the cycle wall lengths resetting, as well as the explosion radius, (which I keep set at zero, but also keeps resetting each round):

Code: Select all

Global_id 1
talk_to_master 1
SERVER_NAME (server's name, of course)
MESSEGE_OF_DAY blah blah blah
MESSAGE_OF_DAY_TIMEOUT 60
TITLE_OF_DAY blah blah blah

dedicated_idol 120
cycle_accel 7
cycle_accel_enemy 1
cycel_accel_offset 2
cycle_accel_rim 0
cycle_accel_self 1
cycle_accel_slingshot 1
cyclce_accel_tunnel 1
cycle_bostfactor_enemy 1
cycle_brake_refill 0.1
cycle_brake 3
cycle_brake_deplete -1
cycle_delay 0.03
cycle_rubber 7
cycle_rubber_delay 0
cycle_rubber_speed 40
cycle_rubber_time 1
cycle_rubber_wall_shrink 1
cycle_speed 17
cycle_speed_max 0
cycle_speed_min 0.25
cycle_start_speed 20
cycle_turn_speed_factor 0.95
cycle_wall_near 5
cycle_walls_length 300
max_clients 16
score_die 0
score_kill 1
score_size 0.13
score_suicide 0
score_survive 0
score_win 0
talk_to_master 1
teams_max 16
teams_min 0
teams 0
walls_length 300
walls_stay_up_delay 1
win_zone_min_round_time 3600
win_zone_deaths -1
win_zone_min_last_death -1
win_zone_initial_size -1
win_zone_expansion -1
game_type 1
auto_team 1
global_id 1
trust_lan 1
new_teams_allowed 0
num_ais
sp_num_ais 1
team_max_players 10
sp_teams_max 16
sp_team_min_players 1
size_factor -3
game_type 1
auto_team 1
global_id 1
trust_lan 1
new_teams_allowed 0
num_ais
sp_num_ais 1
team_max_players 1
sp_teams_max 16
sp_team_min_players 1
size_factor -3
explosion_radius 0
spam_protection -2
spam_maxlen 999

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Tank Program
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Re: cycle_wall_lengths resetting

Post by Tank Program »

Vibe wrote:

Code: Select all

dedicated_idol 120
Unrelated... idle?
Image

Vibe
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Joined: Sun Jun 06, 2010 11:03 am

Re: cycle_wall_lengths resetting

Post by Vibe »

thx

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Z-Man
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Re: cycle_wall_lengths resetting

Post by Z-Man »

Jip wrote:Use WALLS_LENGTH instead of CYCLE_WALLS_LENGTH
That, and SP_WALLS_LENGTH in addition if you want it to apply to single player. CYCLE_WALLS_LENGTH is the undocumented internal setting. We should probably make them invisible to the user one day.

Tobe
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Location: Miami, FL

Re: cycle_wall_lengths resetting

Post by Tobe »

If you set DEDICATED_IDLE to 120, your server will shut off after 2 hours and won't automatically go back up without a script.
Z-Man wrote:
Jip wrote:Use WALLS_LENGTH instead of CYCLE_WALLS_LENGTH
That, and SP_WALLS_LENGTH in addition if you want it to apply to single player. CYCLE_WALLS_LENGTH is the undocumented internal setting. We should probably make them invisible to the user one day.
It would be good. That setting messes me up occasionally when I forget what it does.
<-- Proud co-leader of Rogue Tronners

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Phytotron
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Re: cycle_wall_lengths resetting

Post by Phytotron »

And cycle_bostfactor_enemy 1.

We have nearby neighbors with a dedicated idol of Buddha on their lawn. Just sits there day and night, without moving, incessantly smiling. That's dedication.

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