Ah, I don't find sumo in the same class as Fortress or CTF or all the weird crap on CTWF.Phytotron wrote:Totally disagree, for reasons I gave in that other thread. Thought you agreed. Servers with special, unintuitive game modes, especially those with unwritten and arbitrary gameplay rules, are exactly what shouldn't be included as "official" servers.Lucifer wrote:This is an excellent candidate for an official server.
The game mode itself is intuitive. Wonder outside your zone, get removed from the grid. Stay in your zone and be the last person standing, and you get a bunch of points.
As to unwritten and arbitrary gameplay rules, I've generally interpreted that as "stuff you can't enforce with server settings". None of that exists in sumo. Also, there's a splash screen when you login to a server, there's round messages, and there's even a round center message with which you can inform users how to play. It doesn't take much to stay "Stay in your zone, core dump your enemies". Meanwhile, you need a focking tutorial to learn how to play fortress without getting kick-voted.
I would use a rotating map server for that. Do keep in mind that 0.4 zones are so much more advanced than 0.2.8 zones. There's a helluva lot more than fortress/sumo/win/kill zones in it. It'll take serious thought, design, and understanding to put together some good maps that stick to core values and utilize the new zones, but I believe it to be possible.If you want to include/introduce zones in official servers, then do it in the old-school way with win zones or some such—something peripheral to the actual gameplay. I don't think game modes totally centered around zones are good as introductory servers.