Armagetron is NOT dead, here's why and how to keep growing

General Stuff about Armagetron, That doesn't belong anywhere else...
Post Reply
User avatar
compguygene
Adjust Outside Corner Grinder
Posts: 2333
Joined: Thu Aug 21, 2008 12:09 pm
Location: Cleveland, Ohio
Contact:

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by compguygene »

Lucifer wrote:It spawned a few threads. Now if i can keep my plate clear long enough...
In that way, this thread has succeeded. My hope was to inspire some new ideas and attitudes.
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm

S0lutai
Average Program
Posts: 85
Joined: Thu Mar 14, 2013 11:53 pm

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by S0lutai »

compguygene wrote:
Lucifer wrote:It spawned a few threads. Now if i can keep my plate clear long enough...
In that way, this thread has succeeded. My hope was to inspire some new ideas and attitudes.
Yep, it spawned some threads. Anyways, wasn't our goal to "spawn" more players?
Image
A tragedy is commonplace but in the end they go away.

User avatar
compguygene
Adjust Outside Corner Grinder
Posts: 2333
Joined: Thu Aug 21, 2008 12:09 pm
Location: Cleveland, Ohio
Contact:

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by compguygene »

Yes, that is the idea. But, the hope is that what this thread and others get people in this community to do new and different things toward that goal.
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm

Venijn
Round Winner
Posts: 230
Joined: Sun Apr 29, 2012 5:18 pm

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Venijn »

Tron has been under some sort of revival for a good few weeks now.
Click. Image

Word
Reverse Adjust Outside Corner Grinder
Posts: 4168
Joined: Wed Jan 07, 2009 6:13 pm

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Word »

Heh, yeah. Thanks to Eggman being back. :P

Eggman
Posts: 3
Joined: Sun Jul 19, 2009 4:55 am

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Eggman »

Ohhh Yeahhh... WOOT WOOT!!!!
Image

User avatar
Magi
Match Winner
Posts: 632
Joined: Fri Oct 21, 2011 9:35 pm

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Magi »

Venijn wrote:Tron has been under some sort of revival for a good few weeks now.
Probably cause we're spending more of our time playing than responding to posts on the forums
Image Image Image Image Image Image Image Image Image
Image

bye

User avatar
/dev/null
Shutout Match Winner
Posts: 820
Joined: Sat Sep 04, 2004 6:28 pm
Location: Chicago-ish

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by /dev/null »

Ive been doing that for years, **** your patting yourself on the back.

I help noobs too, even to the detriment to my own score, and I dislike losing.

Amaso
Core Dumper
Posts: 106
Joined: Mon Dec 29, 2014 1:34 am

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Amaso »

Venijn wrote:Tron has been under some sort of revival for a good few weeks now.
Shut the **** up you ******* ignorant imbecile. Take a look around this shitty game is dead bahahaha
Last edited by Z-Man on Fri Apr 17, 2015 7:28 pm, edited 1 time in total.
Reason: No edit, but this is quite enough for another short ban. I'll try to edit all ban evasion posts I can find.

Word
Reverse Adjust Outside Corner Grinder
Posts: 4168
Joined: Wed Jan 07, 2009 6:13 pm

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Word »

BTW, would it be feasible to link the 0.4 client in a more prominent way on the main site, if it's marked as experimental? I think some people would prefer that over 2.8.3...

User avatar
Light
Reverse Outside Corner Grinder
Posts: 1657
Joined: Thu Oct 20, 2011 2:11 pm

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Light »

Word wrote:BTW, would it be feasible to link the 0.4 client in a more prominent way on the main site, if it's marked as experimental? I think some people would prefer that over 2.8.3...
That is a wonderful idea. Many developers allow you too use a developing/nightly/whatever build. Would make out easier then it being a secret to new users.

Amaso.
On Lightcycle Grid
Posts: 28
Joined: Thu Jan 01, 2015 9:44 pm

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Amaso. »

Z-Man is such a great mod!

Monkey
Match Winner
Posts: 725
Joined: Thu May 22, 2008 12:36 am
Location: England, UK

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Monkey »

Word wrote:BTW, would it be feasible to link the 0.4 client in a more prominent way on the main site, if it's marked as experimental? I think some people would prefer that over 2.8.3...
+1
I've just started using 0.4 recently and I certainly won't be going back to 0.2 by my own choice.
Playing since December 2006

User avatar
Magi
Match Winner
Posts: 632
Joined: Fri Oct 21, 2011 9:35 pm

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Magi »

Monkey wrote:
Word wrote:BTW, would it be feasible to link the 0.4 client in a more prominent way on the main site, if it's marked as experimental? I think some people would prefer that over 2.8.3...
+1
I've just started using 0.4 recently and I certainly won't be going back to 0.2 by my own choice.
I also think it'd be nice to allow it to be easier to find, a lot of people are always asking "Where's the .4 client?" since it's typically buried in forum posts that a person new here wouldn't be able to find
Image Image Image Image Image Image Image Image Image
Image

bye

Word
Reverse Adjust Outside Corner Grinder
Posts: 4168
Joined: Wed Jan 07, 2009 6:13 pm

Re: Armagetron is NOT dead, here's why and how to keep growi

Post by Word »

Heh, nice to see I'm not alone on this. Maybe even add a message saying that it includes tutorials and features that help improve one's game/point out what makes it different from 0.2.8.3 (apart from being supposedly instable; 0.2.8.3 is more instable for me and often randomly closes* or can't be maximized under Win8, 0.4 never had these issues for me...)

*I didn't get around making a debug recording yet, will do in a few months...if I don't forget it, that is

Post Reply