Multi-binding
Multi-binding
I'm really curious about multi-binding. Was the game created with this in mind, or was it something that players just sort of discovered? Forgive me if this is a stupid question, I've just always wondered what the origins of it were.
Prema wrote:The second match starts, a new beginning,
Nanu and Prema, Sui and Ninja,
versus those same old hoes grinning.
- compguygene
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Re: Multi-binding
For a short history of Double binding read this article on the Armagetron Wiki.
Armagetron: It's a video game that people should just play and enjoy
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Re: Multi-binding
Thanks Compguy, I guess I should have researched it on the wiki first before coming here
Prema wrote:The second match starts, a new beginning,
Nanu and Prema, Sui and Ninja,
versus those same old hoes grinning.
Re: Multi-binding
Lol who added the Quaternion binding
Re: Multi-binding
The text still doesn't say how you create a wormhole and travel through time.
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- Round Winner
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Re: Multi-binding
is the teleport hack a quaternion bind?
- Jonathan
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Re: Multi-binding
If quaternions could be used like I described (it would have to be implemented, not just conceived of), you wouldn't be able to teleport. It would take incredibly lucky timing to even get back in exactly the right plane. It would necessarily be a detour, too, assuming no walls are in the way in the standard plane. Your reemergence would certainly surprise others, but you'd still be bound by the usual speed limit.
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