Pickup Improvement! :)

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apparition
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Pickup Improvement! :)

Post by apparition »

I love pickup. It's awesome. But I have a couple of thoughts on how to improve pickup, and I bet many of you do as well.

1. The worst part of pickup is the lengthy time it takes to pick teams. Any ideas on how we can speed this process up?

2. Subs: When you !add and sign up for a game, but there are too many players, could the script designate the people who didn't make the cut Sub #1, #2, etc. to avoid confusion on who gets to sub if they're needed?

3. Zone conquer points? I mean, ya gotta admit, it's harder to conquer the zone in pickup than in regular matches for some reason (has something changed in the setup?).

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Re: Pickup Improvement! :)

Post by Word »

There's a simple solution for all 3 points at once. Don't do pickups. :wink:

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apparition
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Re: Pickup Improvement! :)

Post by apparition »

Seriously? Are people not allowed to post on the Arma forums without getting shitty replies anymore?

Anyway, the zone conquer is definitely slower.

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Re: Pickup Improvement! :)

Post by MrsKsr »

As far as I'm aware the pickup servers are currently in testing mode, due to the fragrant discussion as of late.
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Kijutsu
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Re: Pickup Improvement! :)

Post by Kijutsu »

apparition wrote:1. The worst part of pickup is the lengthy time it takes to pick teams. Any ideas on how we can speed this process up?
Could be fixed like tst.eu, automatic teams. You could argue that there will be unbalanced teams this way, but there are unbalanced teams all the time so that's not an issue.

I don't really care for the other 2 points, personally.

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apparition
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Re: Pickup Improvement! :)

Post by apparition »

What if we picked teams in IRC instead of in the pickup server? Maybe the two captains are automatically redirected to a different chat to pick teams? I don't know :)

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Re: Pickup Improvement! :)

Post by theroze »

vogue wrote:
apparition wrote:1. The worst part of pickup is the lengthy time it takes to pick teams. Any ideas on how we can speed this process up?
Could be fixed like tst.eu, automatic teams. You could argue that there will be unbalanced teams this way, but there are unbalanced teams all the time so that's not an issue.

I don't really care for the other 2 points, personally.
+1, and to your tst point: Many times the unbalanced teams win then. I don't know why, but it's quite often that way.
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Re: Pickup Improvement! :)

Post by syllabear »

apparition wrote:2. Subs: When you !add and sign up for a game, but there are too many players, could the script designate the people who didn't make the cut Sub #1, #2, etc. to avoid confusion on who gets to sub if they're needed?
A non issue: Whoever !adds after one game is signed up for the next. Simply see who !added for that one first, and go down the list of who wants to sub in.
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sinewav
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Re: Pickup Improvement! :)

Post by sinewav »

Topic should be moved to Servers > Other (or Servers > Pickup if that happens soon).

I like the captain picking teams. To me, that's one of the main appeals of the pickup format. It's like playing street ball with your friends. I've never seen a problem with subs. They technically aren't suppose to be there anyway, but I think the captains should decide who plays no matter who wants too. Again, like street ball. And the settings are perfect because they are un-Ladle-like. No need for zone points. I think pickup is a great format the way it is. Serious gameplay. Unique, experimental settings. Don't mess with perfection.

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Re: Pickup Improvement! :)

Post by epsy »

apparition wrote:1. The worst part of pickup is the lengthy time it takes to pick teams. Any ideas on how we can speed this process up?
The warmup mode we tested the other day solved this problem hands down, but the overall poor performance on trunk caused us to pull the change back until that can be fixed.

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matchbox53
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Re: Pickup Improvement! :)

Post by matchbox53 »

I think if we want somewhat a nearly balanced teams we could base it on gridstats of a player connected to your bot that will distribute them evenly . Could this be possible ?

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Re: Pickup Improvement! :)

Post by DDMJ »

epsy wrote:The warmup mode we tested the other day solved this problem hands down
What is the "warmup mode?"

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Jip
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Re: Pickup Improvement! :)

Post by Jip »

DDMJ wrote:
epsy wrote:The warmup mode we tested the other day solved this problem hands down
What is the "warmup mode?"
https://code.launchpad.net/~armagetrona ... nad-warmup

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Re: Pickup Improvement! :)

Post by epsy »

matchbox53 wrote:I think if we want somewhat a nearly balanced teams we could base it on gridstats of a player connected to your bot that will distribute them evenly . Could this be possible ?
I personally don't think I want that.
Jip wrote:
DDMJ wrote:
epsy wrote:The warmup mode we tested the other day solved this problem hands down
What is the "warmup mode?"
https://code.launchpad.net/~armagetrona ... nad-warmup
http://bazaar.launchpad.net/~armagetron ... :/NEWS#L20

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Re: Pickup Improvement! :)

Post by dariv »

I live the idea of allocated teams. It would easily save 5 minutes just like that.
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