syllabear wrote:it just runs my armagetronad.exe... is it supposed to do this?
ArmagetronAd on Spoon
Re: ArmagetronAd on Spoon
The Halley's comet of Armagetron.
ps I'm not tokoyami
ps I'm not tokoyami
Re: ArmagetronAd on Spoon
Oh, sorry, forgot about that. How can you tell? Does it run 0.3.x for you?
Re: ArmagetronAd on Spoon
When I click the button on their website to play it, the spoon loading bar appears. When that finishes it opens armagetron (v. 0.2.8.whatever) with all my personalised settings, run in a window as I have it set.
The Halley's comet of Armagetron.
ps I'm not tokoyami
ps I'm not tokoyami
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- Dr Z Level
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Re: ArmagetronAd on Spoon
Like he said, it uses the same directory for settings.syllabear wrote:When I click the button on their website to play it, the spoon loading bar appears. When that finishes it opens armagetron (v. 0.2.8.whatever) with all my personalised settings, run in a window as I have it set.
Re: ArmagetronAd on Spoon
Hi All,
Happy to answer more questions here. I believe Z-Man answered the question related to the GPL. I've seen some of you mentioning compatibility with other platforms as well. The short answer is that Spoon does have plans to support other non-Windows platforms, but we don't currently have a timeline in place. When we do begin development for additional platform compatibility, Mac OS is first in line.
Also, I looked into moviepacks. Forgive me if I'm mistaken, but they seem to be some sort of plugin, in which case they could be packaged with the game during the virtualization process. If Z-Man wants to roll out the "deluxe edition" in the future, we'll be listening!
Thanks again. Feel free to keep asking questions as I'll be checking in regularly.
-Blake
SPOON
Happy to answer more questions here. I believe Z-Man answered the question related to the GPL. I've seen some of you mentioning compatibility with other platforms as well. The short answer is that Spoon does have plans to support other non-Windows platforms, but we don't currently have a timeline in place. When we do begin development for additional platform compatibility, Mac OS is first in line.
Also, I looked into moviepacks. Forgive me if I'm mistaken, but they seem to be some sort of plugin, in which case they could be packaged with the game during the virtualization process. If Z-Man wants to roll out the "deluxe edition" in the future, we'll be listening!
Thanks again. Feel free to keep asking questions as I'll be checking in regularly.
-Blake
SPOON
Re: ArmagetronAd on Spoon
I havnt had time to try it yet. Does it run faster than the client?
Re: ArmagetronAd on Spoon
Possible, but unlikely. It's the same binary, really.Magic wrote:Does it run faster than the client?
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- Dr Z Level
- Posts: 2246
- Joined: Sun Mar 20, 2005 4:03 pm
- Location: IM: [email protected]
Re: ArmagetronAd on Spoon
No, the GPL question has not been answered... Specifically, the GPL requires that when you distribute the game (which you have to be doing, or it wouldn't work), you must also include the source code or an offer to get it from you for 3 years. Merely linking to our site does not fulfil this requirement. Also note that the GPL defines "source code" in such a way that it includes the complete build system and compiler (not necessarily the source thereof, but the binaries to build it). Whatever packaging/compilers required to produce Spoon Armagetron must therefore be freely redistributable.Blammer6 wrote:Happy to answer more questions here. I believe Z-Man answered the question related to the GPL.
Also, could you comment on whether Spoon might possibly be available as free software itself someday? From what I understand of your business model, a viral free software license (that requires programs using it to be free software also) shouldn't be a problem for you.