New Server: Crosseyed & Painless

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Word
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New Server: Crosseyed & Painless

Post by Word »

check it out, it's a team server! :)

you don't need to worry about non-grinders; and as long as you don't teamkill anyone intentionally your teammates should able to survive it.
Image

I'm going to make another moviepack for this ;)

Code: Select all

cycle_walls_stay_up_delay 8
cycle_sound_speed 30
cycle_speed 30
cycle_rubber_wall_shrink 1
cycle_accel 15
cycle_rubber_mindistance_reservoir 0.005
spam_maxlen 400
cycle_rubber 3
cycle_brake_deplete 0.5
cycle_rubber_mindistance 0.000999987
cycle_walls_length 140
sp_walls_length 140
walls_length 140
team_balance_with_ais 0
score_die 0
score_kill 2
limit_score 50
limit_rounds 9999
score_suicide 0
cycle_explosion_radius 0.5
cycle_delay 0.08
cycle_rubber_mindistance_ratio 9.9968e-005
cycle_rubber_mindistance_unprepared 0.005
cycle_accel_rim 2
cycle_brake_refill 0.2
win_zone_min_round_time 1000000
sp_win_zone_min_round_time 100000
size_factor -2
sp_size_factor -2
teams_max 4
team_max_players 4
team_balance_with_ais 0
team_min_players 1
score_win 8
cycle_rubber_delay 1
cycle_rubber_legacy 0
cycle_rubber_timebased 1
cycle_wall_near 6
max_clients 16
sp_limit_rounds 9999
sp_limit_score 50
sp_score_win 8
sp_teams_min 1
sp_teams_max 2
sp_team_min_players 1
sp_team_max_players 2
sp_team_max_imbalance 1
sp_num_ais 1
num_ais 0
explosion_radius 0.5
cycle_explosion_radius 0.5
sp_explosion_radius 0.5
access_level_shuffle_up 20
team_max_players 4
cycle_rubber_time 0.5
Thanks for your help Phytotron, I'd just like to quote this so other players don't make the same mistake :)
Stop changing those mindistance settings until you know what they do!
Attachments
c&p.aamap.xml
map - final
(1.15 KiB) Downloaded 152 times
Last edited by Word on Mon Mar 21, 2011 10:52 pm, edited 3 times in total.
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Nelhybel
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Re: New Server: Crosseyed & Painless

Post by Nelhybel »

Played it, and loved it! =D
It's best with more players in my opinion.
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Titanoboa
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Re: New Server: Crosseyed & Painless

Post by Titanoboa »

Good stuff, I enjoy it.

The amount of rubber works well with the speed/cycle_delay and the fact that u can't really adjust means you have to make decisions quickly. Cycle_accel_rim usually messes things up, but here it adds to the fun and is pretty well balanced.

Have you tried it on a ctf map? Could be quite interesting (but maybe with a lower size_factor, like -3 or even -4).
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Mecca
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Re: New Server: Crosseyed & Painless

Post by Mecca »

Wow, I am impressed with this new gamemode!

I agree, it does become more fun with more players.

Love open play(not being restricted to a circle).

Also love how it requires the use of glance keys or the minimap.

Could be put on a better server tho :/

I give it an 'A'.

Hi Word!
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LucK
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Re: New Server: Crosseyed & Painless

Post by LucK »

I like this gamemode only thing is closer server to US :)

Maybe more maps too like that kind of map just more.
Word
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Re: New Server: Crosseyed & Painless

Post by Word »

thanks for the friendly replies, here's a quick update of the settings; i changed the score_limit (and sp_score_limit) to 50 because matches lasted too long (but i did that before you said you like it so I think that's ok :) )

about maps, we tried some others, using tunnels and death zones but it was a lot more confusing and somehow it made it easier to run
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Mecca
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Re: New Server: Crosseyed & Painless

Post by Mecca »

Now that I think about it, even now it is kindof easy to run.

Solution:

Have very slowly expanding deathzones that are located behind each team start.

Players will eventually be forced to play around the center box thing which will result in a death by zone (which should take away more points than killing an enemy player) or killed by the enemy
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Word
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Re: New Server: Crosseyed & Painless

Post by Word »

i think it's easy to kill runners because you can always use the rim to follow
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Mecca
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Re: New Server: Crosseyed & Painless

Post by Mecca »

Word wrote:i think it's easy to kill runners because you can always use the rim to follow
I forgot the rim existed. Fail.
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Word
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Re: New Server: Crosseyed & Painless

Post by Word »

we changed the score system a bit (score_win/sp_score_win is 4) and updated the map; there are some small cuts now (doesn't mean you have to use them :wink: )
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Titanoboa
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Re: New Server: Crosseyed & Painless

Post by Titanoboa »

I like the idea of a slow deathzone (let's say.. 0.5 expansion?) on a random place on the map (randomness 1), starting as very small (0.1 initial_size). Thoughts/feedback? I mean, since the map is shaped like it is, the last fight will end up in a small box, and having to camp/maze at that speed and 3 rubber seems like something I'd like to try x)
Word
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Re: New Server: Crosseyed & Painless

Post by Word »

Now that we got a winzone (dlh's proposal :) ) the whole focus of the players changed and everyone tries to get in the center. I'm not sure if i like it as it is since I preferred just to have a classic last team standing server...but it's a good place to to practice precision.
Another (good!) suggestion of dlh was that we use a zone which gives points whenever someone passes it - but that will require something like zones v2
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compguygene
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Re: New Server: Crosseyed & Painless

Post by compguygene »

That could be done with a parser script.
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Word
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Re: New Server: Crosseyed & Painless

Post by Word »

Image
after playing with some people most of them seem not to like the cuts and the winzone, so we'll go back to the classic version again. but feel free to download the 2nd map version:

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MAP_FILE Titanoboa/regular/4rooms-2.5.aamap.xml(http://www.trongame.de/resource/maps/Titanoboa/regular/4rooms-2.5.aamap.xml)   
this is the old one:

Code: Select all

MAP_FILE Word/regular/4rooms-1.aamap.xml(http://www.trongame.de/resource/maps/Word/regular/4rooms-1.aamap.xml)
edit: there's something wrong with hidden logins with global ids. if you don't like your global id to be shown to everyone you better don't login on our server until it's fixed.
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Titanoboa
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Re: New Server: Crosseyed & Painless

Post by Titanoboa »

Yeah the winzone put the focus on the shortcuts. You should just remove the winzone, not the cracks.
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