Armagetron chat exploit --> Armagetron Virus! Ha Ha!

General Stuff about Armagetron, That doesn't belong anywhere else...
User avatar
root down
Round Winner
Posts: 344
Joined: Fri Jun 11, 2004 8:46 am
Location: closer
Contact:

Post by root down »

no, NDA said that evry line was proceeded by "Hacked by Zapple", hence it was zapple using a hacked client to make those the repeated lines. Ha-ha!
stakes is high
User avatar
subby
Shutout Match Winner
Posts: 1199
Joined: Sun Dec 21, 2003 1:18 am
Location: A cave, Melbourne, Australia.

Post by subby »

or some else whi is impersonating Zapple... need to check his IP
User avatar
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448
Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
Contact:

Post by iceman »

so far ive seen these messages appended to chat lines

Armagetron virus ha ha ha
You have been hacked by 'Evil Inside'
Cracker sucks donkey dick
Hacked by Norm
Hacked by Zapple

:evil: :evil: :evil: :evil: :evil:
Image He who laughs last, probably has a back-up
Image
Image
sorry about the large animated gif
User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6711
Joined: Thu Dec 18, 2003 7:03 pm

Post by Tank Program »

I've seen "I suck" too I think... Or something like that.
User avatar
Zapple
Shutout Match Winner
Posts: 876
Joined: Sun Mar 07, 2004 2:42 am
Location: Halo 2
Contact:

Post by Zapple »

Ya, it was him again.
In that particular game where it was saying "Hacked by Zapple"
I kept saying, "Evil! Stop it, come out of spec mode" cause I knew he was in it.

Then he came out saying "Zapple make it stop" and having it so everyone exept me got the hacked thing.


Im getting really tired of this now.
User avatar
joda.bot
Match Winner
Posts: 421
Joined: Sun Jun 20, 2004 11:00 am
Location: Germany
Contact:

Post by joda.bot »

hi
Yesterday, I met Evil Inside ...
He told me he fixed the "lag problem" (probably refering to brake related bugs).
I'd really be interested in this patch (especially for Armagetron 2.6).
He said it was pretty easy to fix - "you only have to disable/modify clamping"
(I am not sure what he was talking about - I have not spent much time on
the network messages related to walls).
Any ideas on that one ?

I talked to him about his message faking, and he kind of confirmed
that his message faking would not work on a server with
the fixes I mentioned to him. (I hope you know the source of the problem . :?)

I provided a patch a long time ago.
It's performance is not that good though, but I didn't find a way to access the data more direct.

The patch is here:
http://guru3.sytes.net/viewtopic.php?p=11686#11686

Just search the diff for "bogus" :D
(it's in the first few rows)

I invited him to a privat server to demonstrate his message exploit, but he never really logged in, he probably just send a lot of malformed packets. His packets caused a lot of lag and the console of the server sometimes showed a warning that "user 2" does not own cycle instances X ...
I think he just send some malformed packets with faked IPs to the server.
On the other hand my fix of the problem is perhaps not 100% correct
- perhaps he tried to login. I didn't and couldn't track him down, as I don't have any root access on that machines.

In my opinion evil inside is proud of being a pain in the ****.
Once ppl get angry or their game is ruined, he will be proud of himself.
I think in a wierd way he helps improve the game, as he makes those exploits visible (to everyone). As long as noone uses the exploit, noone will be interested to fix them, eh ?

To sum it up, I have no problem with him finding and showing off exploits, but I am disappointed that he will not provide any contact details or share his knowledge somehow.

My two cents on howto handle Exploits:

Assumption: the development team is aware of the exploit.
  • ShortTerm solution: Devs keep hack/exploit/weak code quite.
  • LongTerm solution: Make those exploits public and known, and start working on a fix or provide one.
This should also help other developers fix the code for older armagetron versions or custom made ones.

The best solutions is probably inbetween those two extremes.

joda
User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6711
Joined: Thu Dec 18, 2003 7:03 pm

Post by Tank Program »

Yeah, we try to keep knowledge of how exploits are done quiet, then try to figure out how to fix them. As we don't always know how they are done we can't fix them tho. I'll try patching my server with that and see what happens. Sorry this got overlooked before, and the help is apreciated.
Image
User avatar
X-it
On Lightcycle Grid
Posts: 29
Joined: Mon Oct 25, 2004 9:52 am

Post by X-it »

Evil Inside come today (3 november 4h45 pm) on Classic Play!

With a new code

:arrow: Image
X-it
User avatar
iceman
Reverse Adjust Outside Corner Grinder
Posts: 2448
Joined: Fri Jan 09, 2004 9:54 am
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
Contact:

Post by iceman »

thats quite funny :lol: :lol: :lol:
Image He who laughs last, probably has a back-up
Image
Image
sorry about the large animated gif
User avatar
X-it
On Lightcycle Grid
Posts: 29
Joined: Mon Oct 25, 2004 9:52 am

Post by X-it »

:twisted: :P
X-it
User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6711
Joined: Thu Dec 18, 2003 7:03 pm

Post by Tank Program »

X-it, what exactly are you showing there?
Image
User avatar
X-it
On Lightcycle Grid
Posts: 29
Joined: Mon Oct 25, 2004 9:52 am

Post by X-it »

The new code!! A player with Evil Inside's nick went to classic play to ask if we like his new code! The image is a screen capture of the code! It works in this moment since 4pm
X-it
User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6711
Joined: Thu Dec 18, 2003 7:03 pm

Post by Tank Program »

I still don't get it... :?:
Image
User avatar
Lucifer
Project Developer
Posts: 8640
Joined: Sun Aug 15, 2004 3:32 pm
Location: Republic of Texas
Contact:

Post by Lucifer »

iceman wrote:thats quite funny :lol: :lol: :lol:
It's funny for about a minute. The fact that that shit goes on for as long as you're there playing isn't funny. It's like everytime you talk, you also say "eh, hoser, you're a fuckwad" whether you want to or not. And it's the same for everyone else.
User avatar
philippeqc
Long Poster - Project Developer - Sage
Posts: 1526
Joined: Mon Jul 12, 2004 8:55 am
Location: Stockholm
Contact:

Post by philippeqc »

X-it wrote:Evil Inside come today (3 november 4h45 pm) on Classic Play!

With a new code

:arrow: Image

Waitaminute!

Is that the same "Evil Inside" than the one who just received developers access recently??? Its quite of a coincidence!!!!

How comes I'm the only one to notice that?

Maybe now might not be the best of times to allow new developers to come and join us, with all respect for forum-Evil-inside.

-ph
Canis meus id comedit.
Post Reply