CLASSIC II armagetron.de

Tigers Network and other servers hosted by the same fellow.

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iceman
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CLASSIC II armagetron.de

Post by iceman »

my favorite server has gone :"(
I hope this is just a temporary glitch

sylv please bring back classic II settings
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Tank Program
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Post by Tank Program »

:o
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Post by matjash »

I liked it at most. Plz return to us!

/hey Ice it's |\/|/
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Post by iceman »

Its the same old problem, each new version of armagetron plays completely different from the previous

originally classic II was running 0.2.6.0
there was a change in game play when sylv upgraded to 0.2.7.0 but it wasnt so bad
but now hes upgraded to 0.2.7.1 the game is totally screwed :cry:

After posting this I managed to speak with sylv and he's gonna restore 0.2.7.0 so our favorite game will be back soon :D

_______________

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Tank Program
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Post by Tank Program »

iceman wrote:he's gonna restore 0.2.7.0 so our favorite game will be back soon :D
Right up until someone exploits the security flaws with the publicly available source, and crashes it...
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Post by ishAdmin »

How is play so different? And aren't those differences good things?
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Post by dlh »

Tank Program wrote:
iceman wrote:he's gonna restore 0.2.7.0 so our favorite game will be back soon :D
Right up until someone exploits the security flaws with the publicly available source, and crashes it...
Not just the source code, but it also comes with the binaries for windows. No compiling necessary.
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Tank Program
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Post by Tank Program »

Yes, well...
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Post by iceman »

0.2.7.0 + security fixes would be nice (ie no other changes to rubber and other stuff)
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Post by iceman »

omg what the smeg has sylv done now

its called 0.2.7.1 ugly server (or something like) and guess what - its more screwed that ever (or seems that way)

:cry: :cry: :cry: :cry: :cry: :cry: :cry:
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Post by n54 »

the big difference between 0.2.7.0 and 0.2.7.1 is that now you see more of the truth while before you didn't iceman :)
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Post by iceman »

maybe you dont see the effect I do

I often drive through a wall about 8 grid squares then turn left or right for another 12 or so grid squares and then the server snaps me back to the other side of the wall or I drive up to a wall and before I can turn to grind I explode

The server ignores about 20% of my client moves and just throws the bike where ever it chooses

The truth is a lie on 0.2.7.1
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Post by Z-Man »

iceman wrote:maybe you dont see the effect I do

I often drive through a wall about 8 grid squares then turn left or right
I do see this effect. With 0.2.7.0 or earlier on the server, you would be doomed at exactly this point. The old server would try to follow your command to the point and turn after the wall, but you'll never get there alive. With 0.2.7.1 on the client, you would not have tunneled in the first place ( I'll have a look at the freezers you report in another thread on my lowest end computer )
or I drive up to a wall and before I can turn to grind I explode

The server ignores about 20% of my client moves and just throws the bike where ever it chooses
I never saw one of those, but that does not mean much. I never saw wall bends or rips or bounces or ghosting until two months ago. I'm probably not driving "Iceman-Style" here :) We'll need a way to log replays of matches for the really tricky debug cases. Any chance of a low-res video of these effects?
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Post by iceman »

Any chance of a low-res video of these effects?
no chance on my cruddy 400mhz amd k6-2 sorry
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Post by Z-Man »

I'll try to watch you play when I get the chance, then. I won't see the clientside effects, of course, but maybe I'll get other clues.
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