Search found 1647 matches
- Wed Mar 11, 2009 11:50 pm
- Forum: Support
- Topic: Frequancy out of range?!?
- Replies: 7
- Views: 1893
- Wed Mar 11, 2009 11:23 pm
- Forum: Support
- Topic: Frequancy out of range?!?
- Replies: 7
- Views: 1893
- Wed Mar 11, 2009 6:17 pm
- Forum: Development
- Topic: CSS sanity checks
- Replies: 18
- Views: 7556
- Wed Mar 11, 2009 8:42 am
- Forum: Development
- Topic: CSS sanity checks
- Replies: 18
- Views: 7556
- Tue Mar 10, 2009 8:12 pm
- Forum: Maps
- Topic: Wall attributes.
- Replies: 20
- Views: 11915
Code: Select all
char const *pointer = "src/tron/gParser.cpp";
se_GetLocalPlayer()->Chat(tString(pointer));
- Tue Mar 10, 2009 6:47 pm
- Forum: Development
- Topic: It's about time! Fortress AI
- Replies: 15
- Views: 5202
- Tue Mar 10, 2009 6:42 pm
- Forum: Development
- Topic: It's about time! Fortress AI
- Replies: 15
- Views: 5202
- Tue Mar 10, 2009 6:40 pm
- Forum: Maps
- Topic: Wall attributes.
- Replies: 20
- Views: 11915
- Tue Mar 10, 2009 6:35 pm
- Forum: Development
- Topic: It's about time! Fortress AI
- Replies: 15
- Views: 5202
- Tue Mar 10, 2009 2:15 pm
- Forum: Maps
- Topic: Wall attributes.
- Replies: 20
- Views: 11915
- Tue Mar 10, 2009 8:07 am
- Forum: Maps
- Topic: Wall attributes.
- Replies: 20
- Views: 11915
- Sun Mar 08, 2009 5:52 pm
- Forum: General
- Topic: Creating a promotional/tutorial video
- Replies: 88
- Views: 16413
- Sun Mar 08, 2009 11:35 am
- Forum: Development
- Topic: SILENCE_ALL on 0.2.8
- Replies: 2
- Views: 1019
SILENCE_ALL on 0.2.8
About SVN r9136 : The functionality dlh built into SILENCE_ALL was already implemented with ENABLE_CHAT. Actually the old behavior of SILENCE_ALL was quite useful if you joined an organized match and didn't want to see chat from new players: You'd just wait for all players to arrive and then change ...
- Sat Mar 07, 2009 8:36 pm
- Forum: General
- Topic: Creating a promotional/tutorial video
- Replies: 88
- Views: 16413
Not that I'm any good at making videos, but assuming you get a framerate that's constantly over 25 FPS you can record with a client configured with -DFIXED_FRAMERATE=25 and then later play it back using a modified client that takes a screenshot every second (look in rSysdep.cpp) with --benchmark --p...
- Fri Mar 06, 2009 6:19 pm
- Forum: General
- Topic: A Modest Proposal...
- Replies: 26
- Views: 7773