Search found 613 matches

by ed
Sat Aug 29, 2009 12:47 pm
Forum: Competitions
Topic: A Change in Strategy // Fortress Premier League
Replies: 193
Views: 31615

Re: A Change in Strategy // Fortress Premier League

To run the script on each server there would be a lot of rewriting needed to the script to make it tight. I don't have a lot of time at the mo unfortunately, this is not an option for me. If each server clears their ladderlog.txt close to before each match and sends that to me after each match I can...
by ed
Fri Aug 28, 2009 3:26 pm
Forum: Competitions
Topic: A Change in Strategy // Fortress Premier League
Replies: 193
Views: 31615

Re: A Change in Strategy // Fortress Premier League

There's always Eddie's Armathenticating Fortress style stats . I've removed all time restrictions, it's now showing all data collected during the time the server was up. Have a play around. It keeps most data. eg. Click a player name, it will show you their full breakdown From here click on "Co...
by ed
Thu Aug 27, 2009 8:09 pm
Forum: Server Administration/Setup
Topic: compiling
Replies: 5
Views: 1413

Re: compiling

kyle wrote:vary carefully :)
Don't you mean "verry carefully"?
We wouldn't want any basic syntax errors in are haxors :rat:
by ed
Fri Aug 21, 2009 11:18 am
Forum: The Server Pharm
Topic: TheServerPharm HR EU Tourney #1 Signups
Replies: 36
Views: 17408

Re: TheServerPharm HR EU Tourney #1 Signups

If anyone seals me into any kind of box I'll be livid.
Yes, I'm looking at you Durka!
by ed
Thu Aug 20, 2009 1:54 pm
Forum: The Server Pharm
Topic: TheServerPharm HR EU Tourney #1 Signups
Replies: 36
Views: 17408

Re: TheServerPharm HR EU Tourney #1 Signups

ed@forums

I'll teach you a thing or two about high rubber!
(just need to play there first)
by ed
Tue Aug 18, 2009 9:49 pm
Forum: Competitions
Topic: Ladle + TST?
Replies: 38
Views: 7400

Re: Ladle + TST?

Van-hayes wrote:I think that someone told me CT+sty can do that though I'm not sure if that was spawn points or re-spawn points.
Kyle talked about subspawns here which theoretically could do what you want. I've never used them, might be worth playing around with.
by ed
Mon Aug 03, 2009 5:30 pm
Forum: Really General
Topic: armahaiku - competition
Replies: 82
Views: 12222

Re: armahaiku - competition

tron is a great game
it leaves one of my hands free
to play with my nob
by ed
Fri Jul 31, 2009 10:29 am
Forum: Competitions
Topic: Time based Fortress?
Replies: 72
Views: 14654

Re: Time based Fortress?

A few hacks later... sty+ct branch has a new setting, SPAWN_ALTERNATE 0/1. When set to 1, if there are two teams (only works for 2 teams currently), the spawn position of the teams will alternate every round. Fortress Onslaught has a new map to prove this concept: http://eddie.plantpeanuts.co.uk/ed/...
by ed
Wed Jul 29, 2009 4:01 pm
Forum: Competitions
Topic: Time based Fortress?
Replies: 72
Views: 14654

Re: Time based Fortress?

Ok, so that involves keeping track of all scores, not just at round end, so the script knows who was last in the lead. It's starting to get too messy for my liking.
I will look for other ways. Thanks.
by ed
Wed Jul 29, 2009 9:09 am
Forum: Competitions
Topic: Time based Fortress?
Replies: 72
Views: 14654

Re: Time based Fortress?

keep track of the teams points and set that setting accordingly I've been playing around with this, but I've hit a brick wall :S How can I control spawn positions if the points are level? Which team does arma favour, so I can set the spawn according to score? This also effects spawning on the first...
by ed
Sun Jul 26, 2009 9:54 am
Forum: Really General
Topic: armahaiku - competition
Replies: 82
Views: 12222

Re: armahaiku - competition

Image
by ed
Fri Jul 24, 2009 4:48 pm
Forum: Competitions
Topic: Ladle Team
Replies: 19
Views: 4833

Re: Ladle Team

Animated avatars only!
by ed
Fri Jul 24, 2009 10:03 am
Forum: Competitions
Topic: Time based Fortress?
Replies: 72
Views: 14654

Re: Time based Fortress?

This is why I had voodoo add a SPAWN_WINNERS_FIRST command. hmmm, so you're suggesting the script keeps its own record of the score using the ROUND_SCORE_TEAM log messages, then sets SPAWN_WINNERS_FIRST 0/1 before the players are spawned depending upon which teams turn it is to defend and whether o...
by ed
Thu Jul 23, 2009 2:52 pm
Forum: Competitions
Topic: Time based Fortress?
Replies: 72
Views: 14654

Re: Time based Fortress?

I like the idea of a ctwf onslaught. Main obstacle I see is that arma still has firm control over spawn positions (based on score I beleive). This means the script can't control which team is to be attack or defence. For ctwf onslaught to fully realise its potential, maps will want to be non symetri...
by ed
Wed Jul 22, 2009 9:14 am
Forum: Competitions
Topic: Ladle 24 Voting Discussion
Replies: 80
Views: 15980

Re: Ladle 24 Voting Discussion

Because different times/days work differently for different people. Saturday Night is out for a lot of people as they have other things they'd prefer to be doing at that time. Making it earlier in the day will mean some other players wont be able to make it. It has become obvious though that the cur...