Search found 72 matches

by Wik
Wed Nov 03, 2010 4:23 pm
Forum: Maps
Topic: map file size when up-/downloaded
Replies: 6
Views: 5337

Re: map file size when up-/downloaded

Real file size. The .rar attached contains a design study, before upload/after download to/from my repository. Their difference is 324 bytes, but the only (to me) visible thing are five additional CR in the "new" one. I can reproduce this with every map; degree of inflation varies from aro...
by Wik
Tue Nov 02, 2010 11:26 pm
Forum: Maps
Topic: map file size when up-/downloaded
Replies: 6
Views: 5337

map file size when up-/downloaded

Ohai! Scenario: 1. I make a map. When finished, the file size is 20 KB. 2. I upload it to my webspace (FTP binary). Still 20 KB. 3. A client needs to download the map in-game. 4. The downloaded file has now 22 (23, 25, ...) KB, though the code has not changed. (except for the CR/LF, which now are vi...
by Wik
Mon Oct 18, 2010 1:58 pm
Forum: Server Administration/Setup
Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
Replies: 14
Views: 3308

Re: Dedicated - multiplayer (was: Hybrid server: sp settings)

We first had to get you to the point where you could actually use it :)
Pädagogisch-didaktisch sinnvoll. XD

'Tis a challenge for the mid/far future, then. My local machine struggles enough already.
by Wik
Sun Oct 17, 2010 2:19 am
Forum: Server Administration/Setup
Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
Replies: 14
Views: 3308

Re: Dedicated - multiplayer (was: Hybrid server: sp settings)

@Jonathan: Had no effect, but thanks anyway. Increasing (sp_)teams_max was it. @Phytotron: Ok, I believe you. /me is roaming around quite a lot, and that's not what I usually see. That is, either there are 2 on the grid, which means no AIs at all, or there's only one, then three AIs. But I checked i...
by Wik
Sat Oct 16, 2010 8:26 pm
Forum: Server Administration/Setup
Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
Replies: 14
Views: 3308

Re: Dedicated - multiplayer (was: Hybrid server: sp settings)

Little success. People can join at will if sp_min_players 4 sp_num_ais 0 sp_teams_max 3 sp_teams_min 1 sp_team_balance_on_quit 1 sp_team_balance_with_ais 1 sp_team_max_imbalance 1 sp_team_max_players 1 sp_team_min_players 1 but when one fights solo and a second player joins, two bots are still activ...
by Wik
Sat Oct 16, 2010 2:08 am
Forum: Server Administration/Setup
Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
Replies: 14
Views: 3308

Re: Dedicated - multiplayer (was: Hybrid server: sp settings)

Attacked. Defense was stronger. I did two recordings (off- and online), but when problems arise, you just cannot see it. Let me elaborate this a bit further down. *sigh* As I was told, I now have: sp_min_players 1 sp_num_ais 3 sp_teams_max 2 sp_teams_min 1, which at least lets me leave spec mode aga...
by Wik
Fri Oct 15, 2010 1:19 am
Forum: Server Administration/Setup
Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
Replies: 14
Views: 3308

Dedicated Server (was: Hybrid Server: sp settings)

My apologies that it took me so long to answer (and bothering you with this bulk of config). I followed your advice and started a dedicated server. Okay... I get: "User 1 does not know about netObject xxxx: gCycle nr. yyyy owned by ePlayerNetID nr. zzzz)", repeated like 200 times. Somewher...
by Wik
Tue Oct 12, 2010 2:12 am
Forum: Support
Topic: An issue with Armagetron
Replies: 39
Views: 5287

Re: An issue with Armagetron

When I press the Win key to minimize it.
(no other keys available @syllabear's post below)
by Wik
Sun Oct 10, 2010 8:38 pm
Forum: Server Administration/Setup
Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
Replies: 14
Views: 3308

Dedicated - multiplayer (was: Hybrid server: sp settings)

Hello fellows, the noob that I am made some steps into admin territory by setting up a hybrid server at home. So far, so good, but some things i don't understand: 1. It seems single player settings do not apply when all other players have disconnected. Neither sp_size_factor nor sp_num_ais (or other...
by Wik
Fri Oct 08, 2010 1:53 pm
Forum: Support
Topic: An issue with Armagetron
Replies: 39
Views: 5287

Re: An issue with Armagetron

Tried the patch. On my system (XP) AA minimizes, but uses 50 percent of CPU time then. Mouse pointer is in the upper left corner, doesn't move. Task manager can be opened, but does nothing more. Solution: hard-reset :/ I'm back to 0.2.8.3.0, it de-minimizes already after two, three... clicks (with a...
by Wik
Tue Aug 10, 2010 7:27 pm
Forum: Maps
Topic: Fortress map for three teams: code buggy?
Replies: 7
Views: 5747

Re: Fortress map for three teams: code buggy?

Thank you both, didn't know of the approximation issue.
The map's now working, research can continue :)
by Wik
Tue Aug 10, 2010 1:36 pm
Forum: Maps
Topic: Fortress map for three teams: code buggy?
Replies: 7
Views: 5747

Fortress map for three teams: code buggy?

Hi folks, I stumbled upon something strange while experimenting with maps. When making a fort map for 3 teams, i figured I had to write four zones in the file to have three of them showing. Same with other numbers... n zones need (n+1) lines of code. Anyone knowing what's wrong? (0.2.8.3 client, Win...