Search found 72 matches
- Wed Nov 03, 2010 4:23 pm
- Forum: Maps
- Topic: map file size when up-/downloaded
- Replies: 6
- Views: 5337
Re: map file size when up-/downloaded
Real file size. The .rar attached contains a design study, before upload/after download to/from my repository. Their difference is 324 bytes, but the only (to me) visible thing are five additional CR in the "new" one. I can reproduce this with every map; degree of inflation varies from aro...
- Tue Nov 02, 2010 11:26 pm
- Forum: Maps
- Topic: map file size when up-/downloaded
- Replies: 6
- Views: 5337
map file size when up-/downloaded
Ohai! Scenario: 1. I make a map. When finished, the file size is 20 KB. 2. I upload it to my webspace (FTP binary). Still 20 KB. 3. A client needs to download the map in-game. 4. The downloaded file has now 22 (23, 25, ...) KB, though the code has not changed. (except for the CR/LF, which now are vi...
- Mon Oct 18, 2010 1:58 pm
- Forum: Server Administration/Setup
- Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
- Replies: 14
- Views: 3308
Re: Dedicated - multiplayer (was: Hybrid server: sp settings)
Pädagogisch-didaktisch sinnvoll. XDWe first had to get you to the point where you could actually use it :)
'Tis a challenge for the mid/far future, then. My local machine struggles enough already.
- Sun Oct 17, 2010 2:19 am
- Forum: Server Administration/Setup
- Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
- Replies: 14
- Views: 3308
Re: Dedicated - multiplayer (was: Hybrid server: sp settings)
@Jonathan: Had no effect, but thanks anyway. Increasing (sp_)teams_max was it. @Phytotron: Ok, I believe you. /me is roaming around quite a lot, and that's not what I usually see. That is, either there are 2 on the grid, which means no AIs at all, or there's only one, then three AIs. But I checked i...
- Sat Oct 16, 2010 8:26 pm
- Forum: Server Administration/Setup
- Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
- Replies: 14
- Views: 3308
Re: Dedicated - multiplayer (was: Hybrid server: sp settings)
Little success. People can join at will if sp_min_players 4 sp_num_ais 0 sp_teams_max 3 sp_teams_min 1 sp_team_balance_on_quit 1 sp_team_balance_with_ais 1 sp_team_max_imbalance 1 sp_team_max_players 1 sp_team_min_players 1 but when one fights solo and a second player joins, two bots are still activ...
- Sat Oct 16, 2010 2:08 am
- Forum: Server Administration/Setup
- Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
- Replies: 14
- Views: 3308
Re: Dedicated - multiplayer (was: Hybrid server: sp settings)
Attacked. Defense was stronger. I did two recordings (off- and online), but when problems arise, you just cannot see it. Let me elaborate this a bit further down. *sigh* As I was told, I now have: sp_min_players 1 sp_num_ais 3 sp_teams_max 2 sp_teams_min 1, which at least lets me leave spec mode aga...
- Fri Oct 15, 2010 1:19 am
- Forum: Server Administration/Setup
- Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
- Replies: 14
- Views: 3308
Dedicated Server (was: Hybrid Server: sp settings)
My apologies that it took me so long to answer (and bothering you with this bulk of config). I followed your advice and started a dedicated server. Okay... I get: "User 1 does not know about netObject xxxx: gCycle nr. yyyy owned by ePlayerNetID nr. zzzz)", repeated like 200 times. Somewher...
- Tue Oct 12, 2010 2:12 am
- Forum: Support
- Topic: An issue with Armagetron
- Replies: 39
- Views: 5287
Re: An issue with Armagetron
When I press the Win key to minimize it.
(no other keys available @syllabear's post below)
(no other keys available @syllabear's post below)
- Sun Oct 10, 2010 8:38 pm
- Forum: Server Administration/Setup
- Topic: Dedicated - multiplayer (was: Hybrid server: sp settings)
- Replies: 14
- Views: 3308
Dedicated - multiplayer (was: Hybrid server: sp settings)
Hello fellows, the noob that I am made some steps into admin territory by setting up a hybrid server at home. So far, so good, but some things i don't understand: 1. It seems single player settings do not apply when all other players have disconnected. Neither sp_size_factor nor sp_num_ais (or other...
- Fri Oct 08, 2010 1:53 pm
- Forum: Support
- Topic: An issue with Armagetron
- Replies: 39
- Views: 5287
Re: An issue with Armagetron
Tried the patch. On my system (XP) AA minimizes, but uses 50 percent of CPU time then. Mouse pointer is in the upper left corner, doesn't move. Task manager can be opened, but does nothing more. Solution: hard-reset :/ I'm back to 0.2.8.3.0, it de-minimizes already after two, three... clicks (with a...
- Tue Aug 10, 2010 7:27 pm
- Forum: Maps
- Topic: Fortress map for three teams: code buggy?
- Replies: 7
- Views: 5747
Re: Fortress map for three teams: code buggy?
Thank you both, didn't know of the approximation issue.
The map's now working, research can continue :)
The map's now working, research can continue :)
- Tue Aug 10, 2010 1:36 pm
- Forum: Maps
- Topic: Fortress map for three teams: code buggy?
- Replies: 7
- Views: 5747
Fortress map for three teams: code buggy?
Hi folks, I stumbled upon something strange while experimenting with maps. When making a fort map for 3 teams, i figured I had to write four zones in the file to have three of them showing. Same with other numbers... n zones need (n+1) lines of code. Anyone knowing what's wrong? (0.2.8.3 client, Win...